Interview with Animation Supervisor Scott Holmes

on March 30, 2020

In our 73rd podcast we iAnimate creature instructor and animation supervisor at Cinesite VFX in Montreal, Scott Holmes. As a kid, Scott fell in love with creature animation when he stumbled upon Jason and the Argonauts on TV one Saturday morning. Scott’s professional feature film credits include “Monster House,” “Narnia: The Lion, The Witch, And The Wardrobe,” “Lord of the Rings, The Two Towers,” “Hellboy II,” “Paul, “Pacific Rim: Uprising,” ”Antman and Wasp,” and “Pokemon Detective Pikachu.”

If you would like to find out more about creature animation visit our Creature Animation Workshops page.

Interview with Animation Supervisor Scott Holmes

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iAnimate Podcast Quarantine Message

on March 26, 2020

Someone at CTN once told us how they enjoyed our podcasts, but more so now being a remote animator, because it gave them that feeling of still being connected to the animation community. The world is in isolates due to the quarantine, but we've got your back. We've interviewed many great guests through out the years and discussed a variety of great projects. Please enjoy and pass along: https://ianimate.net/podcasts

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Spring 2020 Term update

on March 18, 2020

Dear Community,
Many of you have shared concerns regarding iAnimate future activities due to the current situation. We'd like to reassure everyone currently enrolled or considering to register with iAnimate for April's term, iAnimate will continue its usual operation during this challenging period of time. As always, should you have questions or concerns, please do not hesitate to contact us. Contact us.

Apply for one our amazing workshops or find out more HERE.

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Interview with Principal Animator Ricky Wood

on February 28, 2020

In our 72nd podcast we interviewed Ricky Wood who is currently a Principal Animator at the newly formed, People Can Fly NY. Ricky has been animating games since 2003 and has helped ship 5 action packed titles - Heavenly Sword, Enslaved: Odyssey To The West, DmC: Devil May Cry, Just Cause 3 and Just Cause 4.

He got his start in games at Ninja Theory, during the pre-production phase of Heavenly Sword. Ricky's work quickly became the benchmark of quality within the company, where he spent over 10 years honing his skill as a combat, creature and action cinematic animator. Creating high quality content was one half of his responsibility there, the other was mentoring the team to achieve their very best.

If you would like to find out more about game animation visit our Game Animation Workshops page.

Interview with Principal Animator Ricky Woody

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