One Workshop - 11 Weeks
Photoshop is the industry standard for image manipulation and digital art and is a part of every single production pipeline. From storyboarding to texturing in pre-production, to creating textures and HDR images for lighting, or compositing final rendered stills, using Photoshop is an essential skill for all digital artists.
After Effects is the most widely used post-production application for compositing 3D and 2D footage. It can animate assets and is used to create Special Effects and make changes that would be more time-consuming in traditional 3D applications. It is also a very useful tool for preparing image sequences for reference within Maya for animation.
These two applications have more similarities than differences, and what you know about one of these applications can easily be applied to the other. During the first 5 weeks, we will learn the ins and outs of Photoshop and then translate those compositing and editing skills to After Effects for the following 5 classes, as well as explore some of the unique tools that make After Effects such a powerful tool. This class is the perfect workshop to pair with other iAnimate classes such as Maya Modeling & More Workshop, Pre-Visualization Workshop, Lighting and Compositing Workshop, and the Feature and Gaming Animation Workshops.
Week 01 - Working with Photoshop Layers, Channels, and Transfer Modes
Week 02 - Photoshop Toolbar & Selection Tools, Custom brushes, Compositing, Creating Maya Texture Networks
Week 03 - Masking, Photo Merging, Photograph Editing, Repair, and Retouching
Week 04 - Bit Depth, File Formats, How a Camera Works, Working with RAW and HDR Formats
Week 05 - Introduction to After Effects, Advanced Masking, Working with Render Layers from Maya
Week 06 - Creating Reference Image Sequences for animation referencing. Retiming and Blending Reference Clips
Week 07 - Working with Green Screen Footage, Sound, and Creating Visual FX
Week 08 - Parenting, Scale vs Exponential Scale, Nulls, and Expressions
Week 09 - Motion Tracking, Set Extensions, Sky replacements, Camera and Stabilization
Week 10 - Animating in After Effects, Graphic packages, Lower 3rd Graphics
Week 11 - Camera Solving and Exporting Nulls and Camera back to Maya for CGFX Shots