Week 01: Welcome, Base Skill Quickstart, and skill assignments to teach basic tools. ( Alt assignment for Intermediate Students)
Week 02: Two Workflow based assignments to teach modeling hard surface objects with angular edges.
Week 03: Introduction to spherical and cylindrical hard surface modeling.
Week 04: Workflow example and demo using all skills to date to build our first intermediate complexity prop:
Week 05: Intro to NURBS and Organic modeling.
Week 06: Intro to Rigging: Rigging the Bouncing Ball, Control Objects, Intro to M.E.L.
Week 07: Intro to Animation, Graph Editor, Dope Sheet, Animation tools, Animating on a Path, and Animating with Constraints
Week 08: An introduction to Lighting, 1pt, 2pt, 3+pt lighting models, Global Illumination, Ambient Occlusion, Wireframe renders, Solid Angle’s Arnold Renderer
Week 09: Materials, Surfaces, and Textures. Hyper shade, Texture networks, workflows, and accessory programs
Week 10: The Pipeline, Render Layers, Render Passes, Composting, and the final output of our projects.
Week 11: Advanced animation workflows and working with iAnimate Rigs.