on February 21, 2014
What did you enjoy the most in iAnimate Games program?
One thing that I really enjoyed was getting to know my fellow classmates and exchanging ideas with them every week in the chat room.
Also, I really enjoyed the whole process of shooting reference, blocking and polishing it along with the feedback that was given by my instructor.
on January 14, 2014
I joined iAnimate Games to bring my bodymechanics up several levels. What convinced me in the first place was animation friends enrolled with iAnimate who where creating amazing work.
Its been 7 weeks now and my instructor, Richard Lico taught me very concise what was working for me and what wasn't. With his guidence and feedback, I improved my sense of posing, timing, workflow and when and how to add detail. I now not only move with elegance from blocking to spline, it also became a very enjoyable experience.
Not bad for the first 7 weeks. :)
on December 30, 2013
Why did you enroll in our motion capture workshop in the first place?
Truth be told, I was hesitant to enroll into the Motion Capture Workshop at first. I spoke with Richard Arroyo, Head of Game Animation, about my troubles with body mechanics. He helped me see that working with MoCap would really help me learn and understand motion better, and was he right!
Are you enjoying the workshop so far? Is it what you expected? What did you learn that you didn't expect?
I have done a great deal of online learning and this workshop is by far one of the best experiences I have had yet! Having Brent George as an instructor with great energy, knowledge and teaching experience has made the workshop all the more enjoyable!
The workshop turned out better than I expected. It really showcases not just how to use MotionBuilder as another animation tool, but also how to use my animation knowledge and experience to shape the data into something unique and fun!
I didn't expect to learn so much these short fourteen weeks! I learned how to extract key poses from data, blend entirely different motions together seamlessly, and create game animation loops! The is so much cool stuff you can do with MoCap, its crazy!
on August 13, 2013
Hi! I'm Samantha Youssef and I'm from Montreal. I'm a 2D feature film animator and artistic director of Studio Technique, where I provide artistic training to various VFX, gaming, commercial and feature studios.
I knew about iAnimate Games through the iAnimate community as I was running a sketching group for the students there last year. I had been wanting to learn to animate in Maya since I work with a lot of 3D artists, but with my workload I was having a hard time being able to commit to it. I learned about the gaming program in more depth by David Hubert, and realized that doing the gaming workshop would be an excellent option for getting into 3D as it was extensive body mechanics.
iAnimate Games has been a great experience. I loved it! The course content was really fun and engaging, but thorough. I also learned so much about the how the animation has to be integrated into the game, how the systems work. My instructor was amazing, and the community was fantastic. The internal community had a great feel, it was a close knit group, and the instructors were involved in the community as well, and were there for us if we needed.
on August 05, 2013
What an amazing program to be apart of, this is the most comprehensive learning experience you will get on the market. It wasn't just an education, it was about setting yourself an expectation of what to reach at the end of the 14th week program and being able to reach that goal with the help of your instructor.
My instructor Richard Arroyo was extremely meticulous about my animation, we would always re-evaluate my scene and see how we can continuously push my animation. I can't describe how dedicated my instructor was to my learning experience and progress, it really felt like a coach-athlete relationship.
I believe the iAnimate Games program thoroughly met and exceeded the expectation of their students.