online character animation

Animation Integration in Unreal

One Workshop - 11 Weeks

Over the course of this workshop, the student will experience the early stages of video game development using the Unreal Engine. From project and scene structures, to setting up a character, creating a control scheme, and seeing your animation in editor. By the end of the workshop, students will have playable game demo.

This workshop is currently postponed.

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3rd Person Demo of iAnimate Lisa rig in the Unreal Engine
Workshop 1

Workshop 1

The goal is to finish with a playable Lisa in 3rd person which is entirely built by the student.

  • Workshop Length: 11 weeks

  • Price Per Workshop: $999

Workshop Instructor

Andy Kephalidis

Like every young human that grew up with a super Nintendo, Andrew wanted to make videogames. After graduating high school with a solid 60%, he only had one question; how do I make them? While he was working the night shift at a local gym (a daytime job didnt fit his WoW raiding schedule), he found his starting point. Dawson College's 3d animation and modeling program! Because math was so hard, Andrew was a generally artistic student, which allowed him to quickly scrounge up a portfolio and apply to the program. Success! (Not really, he was rejected the first year. He got in the following year. Close enough.)

What to expect in this Workshop

Week 1-2: Unreal Blueprint

Students will learn about The Blueprints Visual Scripting system in Unreal Engine which is a complete gameplay scripting system based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor.

Week 3-5: Setting up character, controls, and variables

Students will setup nodes to drive the animations of the character, by adding logic behind the character's actions and defining how it responds to input.

Week 6-8: State Machine, Re-targeting animations, Lisa within the 3C’s

Students will learn about State Machines and allow you to think about your animations in a modular approach.

Week 9-10: Cameras, Additive vs Global, Blend Spaces

Students will learn how Blend Spaces are special assets which can be sampled and that allow for blending of animations based on the values of two inputs.

Week 11: Exporting & Packaging a playable demo

During this final workshop, students will be able to play and test their game in a completed gym which they can add to their smart device.

What Students Are Saying

  • Aaron McGriff
  • Anna White
  • Ed Herft
  • Colin Brown
  • Aaron McGriff

    "iAnimate was such a life-changing experience for me. After years of working in the industry but never quite reaching my full potential or career goals, I noticed that my skills had started to stagnate. I had been interested in online schools for years but the timing had never been just right."

  • Anna White

    "Six workshops and less than two years later, right at the end of my last iAnimate workshop, I was offered a job as an animator on my first feature film, Cloudy with a Chance of Meatballs 2 (at Sony Imageworks). I can't say enough great things about Jason Ryan and the entire iAnimate community, and I owe so much of my success to all of them."

  • Ed Herft

    "I'm really grateful to the team at iAnimate. Without their great tuition and hard work, I'm sure I would not be working in feature film now. They really helped me improve every aspect of my animation."

  • Colin Brown

    I've had multiple interviews where they ask "What game is that from?" when viewing pieces I did in classes 1 and 2. iAnimate has been a huge influence on my demoreel and my job positions recently