Andy Kephalidis
Like every young human that grew up with a super Nintendo, Andrew wanted to make videogames. After graduating high school with a solid 60%, he only had one question; how do I make them? While he was working the night shift at a local gym (a daytime job didnt fit his WoW raiding schedule), he found his starting point. Dawson College's 3d animation and modeling program! Because math was so hard, Andrew was a generally artistic student, which allowed him to quickly scrounge up a portfolio and apply to the program. Success! (Not really, he was rejected the first year. He got in the following year. Close enough.)