Week 6
Eyes part two. After setting up the aim system students will learn a layered eeye joint system to drive blinking as well as soft eyes.
Week 7
The FACS system. The Facial Action Coding System. This unique tome of information was developed in the 1970s to study psychology. Lucky for us this is the ultimate guide for creating a face rig. Every possible motion of the face has been documented, illustrated, and described in detail. Students will begin modelling a complete set of facial expressions. The first group of shapes are the Upper face shapes including brows, cheeks, and nose.
Week 8
FACS week 2. The rest of the FACS shapes will be discussed and explained. It will be clear after this lesson what needs to be in every face rig.
Week 9
Phonemes, and Vizimes. The last group of shapes are all used to create speech. The concept of phonemes/ vizimes will be explained as well as their importance in lip sync animation. Students will learn how a key set of mouth shapes are able to create a large range of sounds.
Week 10
Working with the shapes in the rig. Blendshape nodes, targets and maps will be shown as well as integrating shapes with the existing skin cluster.
Week 11
The Interface. Animators need a great set of controls to be able to work quickly and accurately. It is essential to organize the complex set of facial controls in a straight forward and intuitive way so an animator can pick up a rig and get results without a steep learning curve. Control creation, naming and layouts will be covered. Students will learn how to connect the interface to the various parts of the face rig.