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Richard Arroyo - Content Director At Ubisoft, Partner and Owner at iAnimate
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Richard Arroyo

Content Director at Ubisoft - Partner & Owner, iAnimate

Intro

An animation director and leader with 27+ years across AAA games, film and television. At Ubisoft, Richard develops teams, leads projects and directs at the studio level, while building the methods that help Ubisoft's biggest brands produce faster and better. At iAnimate, he co-founded and built the Games program, and today is a partner and owner helping shape how animators learn the craft.

Skull and Bones: Credits - Richard Arroyo
Skull and Bones
Realization Director
Watch Dogs: Legion | Credits - Richard Arroyo
Watch Dogs: Legion
Animation Director
Rainbow Six Siege Credits - Richard Arroyo
Rainbow Six Siege
Animation Direction Support
Oddworld: Soulstorm | Credits - Richard Arroyo
Oddworld: Soulstorm
Animation Consultant
Modern Combat Versus: Credits - Richard Arroyo
Modern Combat Versus
Animation Direction
Prince of Persia: The Sands of Time | Credits - Richard Arroyo
Prince of Persia: The Sands of Time
Animator - (created the Prince cover pose)

The Career

Richard's game career began at Ubisoft, where he was part of the team that worked on Prince of Persia: The Sands of Time, creating the Prince's pose for the game's cover art, after starting out in Montreal television and feature film. Since then he has worked on and with brands including Splinter Cell, Assassin's Creed, Far Cry and Rainbow Six.

He spent over six years in California working on projects and characters like Aliens and Thor, and along the way launched iAnimate Games, the first online animation training built for games.

Back in Montreal, he directed and consulted, helped build Pixel Animation and EffectsMTL, and spoke at MIGS, CTN and events across France, Germany and Poland. He then led animation at Gameloft as Animation Studio Director, covering game pitches, marketing and animation training.

Since returning to Ubisoft in 2018, he has been animation director on Watch Dogs: Legion, Realization Director on Skull and Bones, creative director on a new game pitch and, since March 2023, Content Director, sharing his methods and making production faster at the studio level.

Latest Reel

Directing on set

Richard directs actors on motion-capture stages, leads gameplay, cinematic and dialogue teams, and brings performance and storytelling together so characters feel alive in the final game.

Connect with

Richard Arroyo

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