The Career
Richard's game career began at Ubisoft, where he was part of the team that worked on Prince of Persia: The Sands of Time, creating the Prince's pose for the game's cover art, after starting out in Montreal television and feature film. Since then he has worked on and with brands including Splinter Cell, Assassin's Creed, Far Cry and Rainbow Six.
He spent over six years in California working on projects and characters like Aliens and Thor, and along the way launched iAnimate Games, the first online animation training built for games.
Back in Montreal, he directed and consulted, helped build Pixel Animation and EffectsMTL, and spoke at MIGS, CTN and events across France, Germany and Poland. He then led animation at Gameloft as Animation Studio Director, covering game pitches, marketing and animation training.
Since returning to Ubisoft in 2018, he has been animation director on Watch Dogs: Legion, Realization Director on Skull and Bones, creative director on a new game pitch and, since March 2023, Content Director, sharing his methods and making production faster at the studio level.