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Articles in Category: 2020

Interview with Lead Animation Michael Cuevas

on June 16, 2020

In our 75th podcast we interview Blizzard Entertianment Lead Animator, Michael Cuevas. Michael has spent 25 years in video game development. He has been specializing in character and creature animation; and has six years of animation instruction experience. Before working at Blizzard Entertainment, Michael's previous companies included Sony Santa Monica Studios, Obsidian Entertainment and Midway Games.

If you would like to find out more about game animation visit our Game Animation Workshops page.

Interview with Lead Animation Michael Cuevas

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Interview with Head of Feature Animation Andrew Gordon

on May 18, 2020

In our 74th podcast we interview long time Pixar animator/ Andrew Gordon. After 21 years at Pixar and having worked on such beloved films as Monsters Inc., Incredibles 1 & 2, and Ratatouille, Andrew left Pixar to explore new options. It didn't take too long before he found himself at DNEG in London, taking on the role of Head of Feature Animation in their newly formed feature animation division. Having started at Pixar in their early days, A Bug's Life, Andrew has worked as an animator, supervising animator, character developer, and directing animator, as well as having worked with some of the best in our industry. It was a real treat to sit down with him in this interview and discuss his journey and insight to animation.

If you would like to find out more about feature animation visit our Feature Animation Workshops page.

Interview with Head of Feature Animation Andrew Gordon

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Interview with Animation Supervisor Scott Holmes

on March 30, 2020

In our 73rd podcast we interview iAnimate creature instructor and animation supervisor at Cinesite VFX in Montreal, Scott Holmes. As a kid, Scott fell in love with creature animation when he stumbled upon Jason and the Argonauts on TV one Saturday morning. Scott’s professional feature film credits include “Monster House,” “Narnia: The Lion, The Witch, And The Wardrobe,” “Lord of the Rings, The Two Towers,” “Hellboy II,” “Paul, “Pacific Rim: Uprising,” ”Antman and Wasp,” and “Pokemon Detective Pikachu.”

If you would like to find out more about creature animation visit our Creature Animation Workshops page.

Interview with Animation Supervisor Scott Holmes

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Interview with Principal Animator Ricky Wood

on February 28, 2020

In our 72nd podcast we interviewed Ricky Wood who is currently a Principal Animator at the newly formed, People Can Fly NY. Ricky has been animating games since 2003 and has helped ship 5 action packed titles - Heavenly Sword, Enslaved: Odyssey To The West, DmC: Devil May Cry, Just Cause 3 and Just Cause 4.

He got his start in games at Ninja Theory, during the pre-production phase of Heavenly Sword. Ricky's work quickly became the benchmark of quality within the company, where he spent over 10 years honing his skill as a combat, creature and action cinematic animator. Creating high quality content was one half of his responsibility there, the other was mentoring the team to achieve their very best.

If you would like to find out more about game animation visit our Game Animation Workshops page.

Interview with Principal Animator Ricky Woody

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Interview with Pixar Animator Andrew Atteberry

on January 31, 2020

In our 71th podcast we interviewed Pixar animator and iAnimate alumni, Andrew Atteberry. Before joining Pixar Animation Studios Andrew got his start at Magnetic Dreams, a small studio in Tennessee where he learned many portions of the pipeline. Wanting to grow in his animation skills he joined iAnimate. After graduating iAnimate he went on to Walt Disney and joined their talent development program, Blue Sky Studios, and MPC. He's worked on such films as Rio 2, The Peanuts Movie, Coco, Toy Story 4, and most recently Pixar's Onward. Being somewhat newer to the industry, it was great to hear Andrew's journey from student to professional and some of his learning experiences.

If you would like to find out more about feature animation visit our Feature Animation Workshops page.

Interview with Pixar Animator Andrew Atteberry

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