on December 31, 2013

In our last podcast for 2013 we speak with iAnimate Games instructor and EA Technical Animation Director, Brett Pascal. You may remember him from his MasterClass lecture at Pixel on camera work, which we speak with him about, as well as his creature work on Turok.
Brett's reel

>> Listen Online
on December 19, 2013

In this episode we talk with Simon Unger, lead animator at Robotoki. We talk about his experience in the game industry, the differences of working on a franchise like Hitman versus a brand new IP, and the purpose of motion-capture as a tool rather and end product.
About Me: Simon | Simon's Twitter

>> Listen Online
on November 26, 2013

In our 22nd podcast, we interview 3 animators who worked on Sony's Cloudy With A Chance of Meatballs sequel. Each of the guests come from varied years in the industry and talk about their unique time on this very fun and cartoony film.
Stephen's reel | Avner's reel | Anna's reel

>> Listen Online
on October 02, 2013

In our 21st podcast, we get not one, not two, but three DreamWorks animators to discuss their work on DreamWorks' latest release, Turbo. They share some great insight on the challenges of animating charaters without appendages and many of the other attributes animators would normally use for acting. And how they adjust their workflow under crunch, and different types of directors. We were also able to have them answer questions from some of you, our community. Listen to Chris Kirshbaum, Luke Randall, and Dave Hardin, with guest co-host Jason Ryan, as they discuss animation.
Chris' reel | Luke's reel | Dave's reel

>> Listen Online
on September 13, 2013

In our 20th podcast, we snag some time with Weta and DreamWorks animator, as well as an iAnimate creature workshop lecturer, Jalil Sadool. Jalil is a very talented artist who has animated heavy acting scenes with Jack on Rise of the Guardians, and a whole host of creatures from Aslan on the Chronicles of Narnia, apes on Rise of the Planet of the Apes, and banshees on Avatar. He's currently working on How To Train Your Dragon 2 at DreamWorks. This was recorded shortly after his GDC lecture back in April, which was titled "Making it Believeable." Enjoy the podcast!

>> Listen Online