Matthew Mitchell is a Senior Technical Artist specializing in real-time systems, gameplay integration, and cinematic workflows in Unreal Engine. With over a decade of experience leading technical art direction through his studio MMKPC and working with high-profile projects from Epic Games to stealth startups, he bridges design, animation, rendering, and engineering to create seamless, interactive experiences. Matthew has designed and implemented gameplay systems, animation-driven interactions, and advanced rendering pipelines, including RTX-enhanced features, while also developing instructional content as a Senior Instructional Designer and Epic Authorized Instructor. His expertise spans full project lifecycles—from early concept to in-engine implementation—focusing on player experience, performance optimization, and narrative-driven technical solutions.