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Interview with Blizzard Sr Animator Casey McDermott

on August 29, 2019

In our 66th podcast we interviewed iAnimate game instructor and Senior Animator at Blizzard, Casey McDermott. Casey has animated professionally since 2008 for film, commercials, music videos, R&D, pre-viz, cinematics, and most recently, in games. Since working at Blizzard from 2012 he has been an animator for incubation teams, World of Warcraft, a lead animator in cinematics and is now a Senior Animator/Game Developer for the Overwatch team.  He has also taught at several schools and has mentored students for the better part of the last decade, a good handful of those students currently work alongside him at Blizzard. Having worked in multiple different areas within animation, it was great to sit down and talk with him.

If you would like to find out more about game animation visit our Game Animation Workshops page.

Watch Casey's latest animation reel.

Interview with Blizzard Sr Animator Casey McDermott

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Testimonial from Feature Animation Alumni Nedim Cubro

on August 22, 2019

Stephen Slack Unreal Engine workshop student spotlight

"iAnimate was an amazing experience and it was an honor to be a part of a program where I learned a lot from top class animators. It was definitely a huge advantage to have people like you to show us the real tips and tricks, so thank you once more. iAnimate.net really is something, so I can say just, good job. Thanks."
- Nedim Cubro

Learn more about our feature animation workshops: Feature Animation Workshops

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Keith Lango joins the iAnimate crew

on August 20, 2019

Keith Lango, award winning animator & animation director, has joined our iAnimate Games team. Over the past 20 years he's worked at studios like Valve, Blur, ReelFX, Sony, EA, Blue Sky, Warner Brothers and Disney to name a few... Learn about our workshops here: HERE.

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Interview with industry Veteran Conan Low

on July 31, 2019

In our 65th podcast we interviewed industry veteran and our Pre-Viz instructor, Conan Low. Conan is a 20 year veteran of the film entertainment industry and has worked on a wide range of projects from groundbreaking television, beginning with the pioneering computer generated animated series Reboot to box office movie hits like Madagascar 3 and Rogue One. After working on the first four seasons of Futurama and the first season of Genndy Tartakovsky’s Star Wars: Clone Wars with Rough Draft Studios, Conan joined the CGI pioneers in Northern California at PDI/Dreamworks where he supervised teams in their pre-visualization department. Anytime you can interview someone who is excited about our art form and been in the industry for 20 plus years, you're sure to learn something.

If you would like to find out more about pre-visulation visit our Pre-Viz Workshops page.

Interview with industry veteran Conan Low

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Interview with Blizzard Entertainment Sr. Animator Lana Bachynski

on June 28, 2019

In our 64th podcast we interviewed game animator Lana Bachynski. Lana is currently a Senior Animator at Blizzard Entertainment and has been working on Heroes of the Storm where she was instrumental in bringing the original character Orphea life. In addition to animating at Blizzard, Lana also has taken up the gauntlet of running the Animation Boot Camp held each year at GDC.
Lana had some great insight to working in this industry as well as a genuine enthusiastic attitude that made this interview a lot of fun.

If you would like to find out more about animating in games visit our Game Animation Workshops page.

Interview with Blizzard Entertainment Sr. Animator Lana Bachynski

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iAnimate Unreal Engine Student Spotlight - Stephen Slack

on June 14, 2019

Stephen Slack Unreal Engine workshop student spotlight

Have a look at this prototype built in Unreal by former iAnimate student Stephen Slack. Stephen was one of the first Unreal Engine workshop student and came into the course with no prior knowledge of UE4. After the 11 hour workshop, he decided to build his own game, taking what he learned and figured out some additional mechanics. This video is a great example of what you can achieve with a little bit of help to navigate the basics of the engine. Visit the Unreal Engine workshop page for more information about the workshop.

Click 'Continue Reading' to watch Stephen's Unreal prototype.

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Interview with ILM Sr. Animator Erik Morgansen

on May 28, 2019

For our 63rd interview we spoke with ILM Senior Animator, Erik Morgansen. Erik has been working as an animator for more than 20 years. Erik's film career began upon completing the Animating Assistant Training Program at the Disney Feature Studio with work on 'Meet the Robinsons'. Previous to that he'd worked at a number of studios doing real-time animation, game cinematics, location-based entertainment and commercials. As a senior animator at ILM he's worked on such films as 'Rango', 'Ready Player One', 'Bumble Bee', 'Jurassic World', and 'Pacific Rim'. Erik's excitement for animation bleeds throughout this interview.

Interview with ILM Sr. Animator Erik Morgansen

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Interview with Pixar animator Frank Abney

on April 30, 2019

In our 62nd podcast we interviewed past iAnimate feature student and current Pixar animator, Frank Abney. In addition to Pixar Animation, Frank has had the opportunity to work for Dreamworks Animation and the Walt Disney Animation Studio. During his time at three of the top studios he has been able to work on such films as Kung Fu Panda 3, Coco, Incredibles 2, Frozen, and most recently Toy Story 4. With a resume like that and Frank's own personal project 'Canvas', this made for a great animation conversation.

Interview with Pixar animator Frank Abney

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