Animating With Aim Constraints with Richard Lico
on June 30, 2016
This is a quick, but cool, demo by Game instructor Richard Lico on how he animates the ears of his little mouse character using aim constraints in Maya.
on June 30, 2016
This is a quick, but cool, demo by Game instructor Richard Lico on how he animates the ears of his little mouse character using aim constraints in Maya.
Tags: animtip, instructors, Maya, Richard Lico, tips
on April 28, 2016
In our 44th podcast we geek out with Blizzard senior animator, Jeremy Collins. Prior to animating for video games, Jeremy worked as a character animator on a number of animated features & VFX films such as Tangled, Alice in Wonderland, Narnia, Cloudy With A Chance of Meatballs, and I Am Legend. We spoke with him about his time at Disney working with Glen Keane, working on fan favorite game World of Warcraft, and advice having worked in multiple areas of the animation field.
Jeremy's Reel | Jeremy's Twitter | Jeremy LinkedIn | Game Animation page | Feature Animation page
on March 30, 2016
In our 43rd episode, we interview Sebastian Kalemba who is currently a Lead Animator at CD Projekt RED in Poland. Sebastian (Seb) is not only one of the first students to grace iAnimate, later he became a feature alumni, and now you can find him teaching in our game workshops. Seb lead the animation team on CD Projekt's critically acclaimed The Witcher 3 Wild Hunt. In this interview we discuss his role as a lead on the project, his journey to get there, and tips for working in a creative, yet busy, industry.
Sebastian's 2014 Reel | CD Projekt RED | Game Animation page | Feature Animation page