This October I will be teaching the “Advanced Sequence Work” workshop at iAnimate.net. More simply known as Feature Workshop 6. And while I have been teaching it since the inception of the school, I have always felt that it is the most mysterious and misunderstood course we have in our repertoire. I think most animators think of it as merely a stepping stone “short film” style course on their way to “graduation”. As you might imagine, I see it as much more valuable than that, and here’s why.
First, it’s not a “short film” class. While we do create quick storyboards to work out the overall staging and editorial timing of your scene, the class is not a writing or directing exercise. Animators will be using dialog from other sources, just like normal, and coming up with original interpretations of the scene, and using all the convention methods to come up with overall staging and performance. My students are encouraged not to waste their valuable time inventing and modeling elaborate sets and props. The focus is on acting! And we spend the entire block working on your one scene. Now there’s some polish!
Our friend over at Animators Resource recently posted his video interview with our very own David Hubert & Darryl Purdy. They chatted about the challenges they have both in film and games, and then Darryl does a quick breakdown of how he approaches some of his creature animation. Thank you JP for the interview.
What is EffectsMTL you ask? EffectsMLT is an international business convention for the visual effects (VFX) and animation industry, positioning itself to be THE leader in North America by offering top-level professional conferences and serving as a platform for business development. The event is a must-attend industry event where project broadcasts and showings, professional networking, job fair, exhibition spaces and more exciting features will take place in Montréal (Canada). So mark your calendars for June 10th & 11th, visit effectsmtl.com for more information, and use promo code iAnimate15 to receive an exclusive iAnimate 15% discount.
When I heard a few years ago that Jason Ryan was about to start iAnimate, I was instantly excited about the idea and wanted to be part of the first group of students. I had taken online classes before, but I felt I needed to refine my skill set. You can imagine that I was really excited about the iAnimate concept to prepare animators for feature productions by working closely together with top notch feature animation instructors and mimic a production environment during the classes. I was blown away by the quality of the classes and the knowledge of the mentors during the one-on-one weekly reviews. It’s a very special feeling when you can discuss your work directly with your mentor in person when you are at the other side of the ocean.
Also the rigs that iAnimate provides are top quality fast rigs that are a joy to work with. They have so much appeal that I felt at times that we were spoiled a bit with these new toys that were given to us every workshop.
In our 34 episode, we speak with talented animator & iAnimate creature instructor, Johnny Spinelli. Johnny is a proud Montrealer, and has worked in just about every aspect of CG animation from, feature animation, VFX, and video games (both in-game & cinematic), as well as realistic, cartoony, and creatures. He's worked on the award winning Rango from ILM, and is currently working on the highly anticipated Jurassic World movie. This was a great casual discussion with some practical insight.
Our friends over at 3D Total recently did an interview with one of our amazing Creature workshop instructors, James Bennett. They chatted with James Bennett about an animation career spanning King Kong and How to Train your Dragon, plus we get his pro tips for taking control, as well as his top showreel advice!
Each week at iAnimate, in addition to students normal lecture time with their instructors, Jason Ryan does a workflow class by taking an animation assignment, similar to what members would receive (i.e. body mechanics, dialog, etc.), and animates the shot live. This process allows members to see how a top professional animator would approach planning, breaking the shot down, polishing, etc. And because it's live, as well as recorded for later viewing, attendees are able to ask questions. It's like having a second instructor. For this demo, Jason animated a two person dialog shot with our characters Jake and Angela.