on November 02, 2015
>> Listen Online
In our 39th podcast, we interview game animator Jamie Titera. Jamie is currently a Lead Animator at Disney Interactive Studios working on their popular Disney Infinity franchise. As the combat animation lead at Disney Interactive his favorite part of the job is animating Disney, Pixar, and Marvel characters beating up on each other. In this interview Jamie shared about his workflow, working with multiple unique characters from vastly different universes, and some of the ins and outs of working in a game environment. Watch his reel below to get a taste of some fun combat animation.
Jamie Titera current reel
>> Download this Podcast
on October 15, 2015
iAnimate.net will be at Pixel Animation in Quebec, Canada on October 26th - 30th. We have a great line up that will be attending.
David Gibson (Creature Animation Instructor)
James Bennett (Creature Animation Instructor)
Jeremy Collins (Game Animation Instructor)
Sebastian Kalemba (Feature Alumni and Lead Animator at CD Projekt)
MASTERCLASS – LEARN, MEET, ANIMATE
Pixel Animation offers high end masterclasses for professionals and graduate students in animation, video games and VFX. Other activities such as breakfast with the masters and networking cocktails make Pixel Animation Masterclass and event where:
- You'll learn the secrets of the industry in a relaxed and organic atmosphere during the Meet & Greet breakfasts.
- You'll learn the technics of the industry during the high end masterclasses.
- You'll party with the industry during the networking cocktails.
Visit http://pixelanimation.org/en/ and enter "ETUDIANT" in the promo code section for a 40% off discount.
on September 25, 2015
This October I will be teaching the “Advanced Sequence Work” workshop at iAnimate.net. More simply known as Feature Workshop 6. And while I have been teaching it since the inception of the school, I have always felt that it is the most mysterious and misunderstood course we have in our repertoire. I think most animators think of it as merely a stepping stone “short film” style course on their way to “graduation”. As you might imagine, I see it as much more valuable than that, and here’s why.
First, it’s not a “short film” class.
While we do create quick storyboards to work out the overall staging and editorial timing of your scene, the class is not a writing or directing exercise. Animators will be using dialog from other sources, just like normal, and coming up with original interpretations of the scene, and using all the convention methods to come up with overall staging and performance. My students are encouraged not to waste their valuable time inventing and modeling elaborate sets and props. The focus is on acting! And we spend the entire block working on your one scene. Now there’s some polish!
on July 20, 2015
Our friend over at Animators Resource recently posted his video interview with our very own David Hubert & Darryl Purdy. They chatted about the challenges they have both in film and games, and then Darryl does a quick breakdown of how he approaches some of his creature animation. Thank you JP for the interview.
on May 04, 2015
What is EffectsMTL you ask? EffectsMLT is an international business convention for the visual effects (VFX) and animation industry, positioning itself to be THE leader in North America by offering top-level professional conferences and serving as a platform for business development. The event is a must-attend industry event where project broadcasts and showings, professional networking, job fair, exhibition spaces and more exciting features will take place in Montréal (Canada). So mark your calendars for June 10th & 11th, visit effectsmtl.com for more information, and use promo code iAnimate15 to receive an exclusive iAnimate 15% discount.