Articles tagged with: instructors

Interview with Lead Animator Sebastian Kalemba

on March 30, 2016

In our 43rd episode, we interview Sebastian Kalemba who is currently a Lead Animator at CD Projekt RED in Poland. Sebastian (Seb) is not only one of the first students to grace iAnimate, later he became a feature alumni, and now you can find him teaching in our game workshops. Seb lead the animation team on CD Projekt's critically acclaimed The Witcher 3 Wild Hunt. In this interview we discuss his role as a lead on the project, his journey to get there, and tips for working in a creative, yet busy, industry.

Sebastian's 2014 Reel | CD Projekt RED | Game Animation page | Feature Animation page

Interview with Lead Animator Sebastian Kalemba

>> Download this Podcast

>> Listen Online

Pre-Visualization Interview with Animator James Bennett

on February 26, 2016

We have returning guest, James Bennett. James has been working in the animation industry for over 15 years and has worked at some of the top studios and blockbuster films during that time. He has worked on such films as Godzilla, The Hobbit, Avatar, King Kong, Tin Tin, How To Train your Dragon 2, & Madagascar 3. James has been teaching in our Creature workshop division helping students achieve the amazing quality found in our recent creature student show reel, but will also now taking on a new workshop here, Pre-Visualization. In this podcast we talk to James about his experience working in pre-viz for films like How To Train Your Dragon 2 and what one can expect from the workshop he'll be teaching. It's always lively with James, making this an interview you won't want to miss.

Pre-Visualization page | Previous Podcast with James | 2015 Student Creature Reel

Interview with James Bennett Pre-Viz

>> Download this Podcast

>> Listen Online

Creature Instructor David Gibson Wins an Annie Award!

on February 11, 2016

David Gibson Annie Awards winner

David spent almost 4 years as a developer and supervising animator on Evolve. During production, David and the entire team worked tirelessly to push the experience taking risks to create a unique and refreshing game for our players. His main areas of focus during development were the look and feel of the monsters, creatures, and first person hunters which he's now sharing his experience with his students at iAnimate.net

Creature Animation Student Showreel 2015 | Creature Animation Page | Podcast Interview with David Gibson

Continue Reading

Rise of the Tomb Raider interview - David Hubert & Darryl Purdy

on December 04, 2015

Rise of the Tomb Raider is a recently release game and was greeted with raving reviews. Many of our instructors and previous students contributed to the 80 minutes of cinematics found in the game. In our 40th episode, we sit down with David Hubert (Cinematic Director) and Darryl Purdy (Senior Animator) of Eidos Montreal to discuss the development of the game, as well as some of the challenges and joys of working in gaming in this generation of systems.

Rise of the Tomb Raider interview with David Hubert and Darryl Purdy

>> Download this Podcast

>> Listen Online