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Articles tagged with: instructors

Interview with Lead Animation Michael Cuevas

on June 16, 2020

In our 75th podcast we interview Blizzard Entertianment Lead Animator, Michael Cuevas. Michael has spent 25 years in video game development. He has been specializing in character and creature animation; and has six years of animation instruction experience. Before working at Blizzard Entertainment, Michael's previous companies included Sony Santa Monica Studios, Obsidian Entertainment and Midway Games.

If you would like to find out more about game animation visit our Game Animation Workshops page.

Interview with Lead Animation Michael Cuevas

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Interview with Animation Supervisor Scott Holmes

on March 30, 2020

In our 73rd podcast we interview iAnimate creature instructor and animation supervisor at Cinesite VFX in Montreal, Scott Holmes. As a kid, Scott fell in love with creature animation when he stumbled upon Jason and the Argonauts on TV one Saturday morning. Scott’s professional feature film credits include “Monster House,” “Narnia: The Lion, The Witch, And The Wardrobe,” “Lord of the Rings, The Two Towers,” “Hellboy II,” “Paul, “Pacific Rim: Uprising,” ”Antman and Wasp,” and “Pokemon Detective Pikachu.”

If you would like to find out more about creature animation visit our Creature Animation Workshops page.

Interview with Animation Supervisor Scott Holmes

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Interview with Principal Animator Ricky Wood

on February 28, 2020

In our 72nd podcast we interviewed Ricky Wood who is currently a Principal Animator at the newly formed, People Can Fly NY. Ricky has been animating games since 2003 and has helped ship 5 action packed titles - Heavenly Sword, Enslaved: Odyssey To The West, DmC: Devil May Cry, Just Cause 3 and Just Cause 4.

He got his start in games at Ninja Theory, during the pre-production phase of Heavenly Sword. Ricky's work quickly became the benchmark of quality within the company, where he spent over 10 years honing his skill as a combat, creature and action cinematic animator. Creating high quality content was one half of his responsibility there, the other was mentoring the team to achieve their very best.

If you would like to find out more about game animation visit our Game Animation Workshops page.

Interview with Principal Animator Ricky Woody

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Interview with Pixar Animator Andrew Atteberry

on January 31, 2020

In our 71th podcast we interviewed Pixar animator and iAnimate alumni, Andrew Atteberry. Before joining Pixar Animation Studios Andrew got his start at Magnetic Dreams, a small studio in Tennessee where he learned many portions of the pipeline. Wanting to grow in his animation skills he joined iAnimate. After graduating iAnimate he went on to Walt Disney and joined their talent development program, Blue Sky Studios, and MPC. He's worked on such films as Rio 2, The Peanuts Movie, Coco, Toy Story 4, and most recently Pixar's Onward. Being somewhat newer to the industry, it was great to hear Andrew's journey from student to professional and some of his learning experiences.

If you would like to find out more about feature animation visit our Feature Animation Workshops page.

Interview with Pixar Animator Andrew Atteberry

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Interview with Pixar Animator Tal Shwarzman

on December 18, 2019

In our 70th podcast we interviewed Pixar animator and iAnimate feature animation instructor, Tal Shwarzman. Before joining Pixar Animation Studios Tal spent over seven years at DreamWorks Animation were he animated on such films as Kung Fu Panda, Monsters Vs. Aliens, Shrek Forever After, Kung Fu Panda 2, Rise of the Guardians, and How to Train Your Dragon 2. Since joining Pixar he's worked on the short Piper, Finding Dori, Incredibles 2, and Toy Story 4.

His interest in animation started while watching animated TV shows of the mid 80's and films like The Fox and The Hound and The Land Before Time. He graduated from Sheridan College (Ontario, Canada) classical animation program in 2000. Tal shares his knowledge of animation history and his experience in feature animation industry with iAnimate students from the first semester it opened its virtual doors.

If you would like to find out more about game animation visit our Feature Animation Workshops page.

Interview with Pixar Animator Tal Shwarzman

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Interview with Animation Supervisor Jim van der Keyl

on December 04, 2019

In our 69th podcast we interviewed industry veteran and iAnimate feature animation instructor, Jim van der Keyl. Jim has been in the animation industry since 1989, getting his start as an inbetweener on the Little Mermaid at Walt Disney Animation Studios. He later worked at Warner Brothers where he was nominated for an 'Annie Award' as best animator for his work on Brad Bird's 'Iron Giant'. Jim made the transition to CG animation early on during Osmosis Jones and later worked for such companies as Sony Imageworks, Dreamworks Animation, and Blue Sky. He's worked on such films as Shark Tale, Over the Hedge, Monsters vs. Aliens, Kung Fu Panda, Flushed Away, Kung Fu Panda 2, and Puss N Boots. Most recently Jim was an Animation Supervisor at Singing Frong Studio where he helped with the super successful feature film La Guerre des Tuques (English - Snowtime).

If you would like to find out more about game animation visit our Feature Animation Workshops page.

Interview with Animation Supervisor Jim van der Keyl

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Interview with Animation Director Keith Lango

on October 31, 2019

In our 68th podcast we interviewed industry veteran, and newest iAnimate Game instructor, Keith Lango. Keith is an award winning animator & animation director with over 20 years of experience. He's worked on AAA titles such as HALO, Portal, Team Fortress 2, DOTA 2, and Counterstrike, in addition to various commercials, interactive, and VR projects. Keith has been fortunate enough to work at some of the most recognized studios like Valve, Blur, ReelFX, Sony, EA, Blue Sky, Warner Brothers, Take 2 and Disney to name a few... Keith is recognized as one of the first early pioneers in training up the next generation of animators through his on-line tutorials.

If you would like to find out more about game animation visit our Games Animation Workshops page.

Interview with Animation Director Keith Lango

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