on August 26, 2015
The very talented Miguel Winfield, of MGLand, has teamed up with us to customize his MG-Picker studio to create GUI pickers for our amazing & unique rigs. Visit MGLand to see for yourself how these plug-ins can enhance your workflow. A big iAnimate THANK YOU Miguel.
on July 30, 2015
I couldn't be any more fortunate and happy to have these gifted artists and great people transition from being my students in iAnimate to becoming animators on my team at L'Atelier Animation. So proud of them and my entire team for being so passionate and devoted to their craft and our film. Killing it!! :)
Ted Ty - Head of Animation
Names from left to right: Stephanie Lee, Mauro Affronti, Jakub Pazera, Martyn Smith, Antoine Donnelly, Roy Stein, Ted Ty ( with sunlight - not grey hair :P) Amanda Zima, India Barnardo, Boris Maras, Donald Chan, Valerie Lim, Behram Koshroo
on July 24, 2015
Our very talented Feature animation student, Alaa Afifah, shares his thoughts on his time at iAnimate as well as his animation journey. Read his write up below & watch his very entertaining acting chops in his reel.
iA: What is the biggest thing you took away from your time at iAnimate?
Mmmmm I would say there are too many things, but the main thing that I took away with me was to learn how to observe and understanding animation on my own. Because the tools and the criticism that I had been given by my instructors, has given me all that I need to continue my career on my own.
iA: What is the most surprising thing you have learned while in the "studio life"?
I would say every new project I get to learn something new, there is always a challenge to get the idea across. But the greatest thing I have acquired is Speed!
on July 20, 2015
Our friend over at Animators Resource recently posted his video interview with our very own David Hubert & Darryl Purdy. They chatted about the challenges they have both in film and games, and then Darryl does a quick breakdown of how he approaches some of his creature animation. Thank you JP for the interview.
on July 02, 2015
When it comes to our characters, we seek to bring the highest quality, varied, and unique line up not found any where else. In May we announced a new rig that will be ready for our Summer 2015 session students and alumni. We've made some look development tweaks to that rig...meet Monty & Molly! We can't wait to see what animations our talented students & alumni produce with these characters!
on June 20, 2015
Feature Animation student, Moy Parra, had some fun with our character Crea in this action sequence. He says: A few months back I started sketching the basic beats of the sequence and at the time I came up with 6 key drawings. As I started working on this I realized that I would need a lot more than 6 shots to tell the story that I wanted to tell and so rather than setting my goal to finish the piece in 30 days I decided to rather give myself 90. It actually ended up taking around 10 weeks, anywhere between 3 to 5 hours daily.
I was able to work on the sequence at nights after the family went to sleep and whenever I could during the weekends, and any time that I had a quiet moment, I would conduct a sort of "dailies" in my head so that I could simply execute whenever I got to the computer.
on May 20, 2015
Feature Alumni, Sebastian Kalemba, was picked up by CDProjekt Red about 8 months ago and was able to make a big contribution to the highly anticipated Witcher 3 game. He's now currently lead of CDProjekt Red next big release 'Cyberpunk 2077' and the expansion packs.
on May 13, 2015
iA: Why did you decide to enroll into iAnimate?
Back in 2010 I was out of work and struggling to break into the animation industry. I attended CTN-X thinking that I might somehow land a job. It turned out everyone who reviewed my reel thought I needed more training. I was pretty disheartened after hearing that, as I had already spent a year going to a school in Vancouver, BC, had worked a 3D job for almost 3 years, and I didn’t have the time or money to attend a brick and mortar school again. That’s when I stumbled across iAnimate’s booth, and met Jason Ryan in person. He told me about the school and the fact that I could take a break between workshops if I needed, and he seemed so genuine that I was sold. I first started out with the feature programs, then after a year’s break decided to pursue gaming animation. I completed the gaming program in August, 2014.