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Articles tagged with: creature

Interview with Sr. Animator James Bennett

on July 28, 2014

In our 29th episode, we speak with witty Senior Animator James Bennett. This guy has over 15 years experience animating creatures for such blockbusters as The Hobbit, Godzilla,  Avatar, King Kong, How To Train Your Dragon 2, Madagascar 3, and Iron Man 2. Having worked in the business for this length and at top studios like Dreamworks & Weta, this made for a great podcast full of insight & entertainment.

James' demo reel | Zerply | Our Creature Workshop page

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Interview with Animation Veteran, Eamonn Butler

on January 20, 2014

In our 25th podcast, and first of 2014, we speak with animation veteran Eamonn Butler. Eamonn kicked off his feature career at Walt Disney Animation Studios in their earlier stages of CG. There he worked on Fantasia 2000, Dinosaur, and was an Animation Supervisor on Chicken Little. Eammon has sinced moved over to the VFX arena and has been an Animation Supervisior on such movies as Iron Man 2, Harry Potter and the Order of the Phoenix, Hellboy 2, and John Carter where he worked very closely with director Andrew Stanton. You can see his most recent work in Cinesite's first in-house short Beans. As you can see, he has a wealth of experience and knowledge, and it was great having him share some of it with us.

CineSite's Beans short

Interview with Animation Veteran, Eamonn Butler

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Interview with DreamWorks & Weta animator Jalil Sadool

on September 13, 2013

In our 20th podcast, we snag some time with Weta and DreamWorks animator, as well as an iAnimate creature workshop lecturer, Jalil Sadool. Jalil is a very talented artist who has animated heavy acting scenes with Jack on Rise of the Guardians, and a whole host of creatures from Aslan on the Chronicles of Narnia, apes on Rise of the Planet of the Apes, and banshees on Avatar. He's currently working on How To Train Your Dragon 2 at DreamWorks. This was recorded shortly after his GDC lecture back in April, which was titled "Making it Believeable." Enjoy the podcast!.

Interview with DreamWorks & Weta animator Jalil Sadool

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Interview with iAnimate Creature Workshop guest instructor James Cunliffe

on July 18, 2013

iAnimate is proud to announce that James Cunliffe, a veteran in the animation industry and currently an animator at Valve Coorporation, is joining our all-star team of guest instructors for the new Creature workshop starting in September.

His background in both games and feature animation is pretty impressive. Working at world renowned studios like Valve, Crytek, MPC, FrameStore, and Animal Logic, we are privilege to have him share his passion for animation and knowledge with our students. We had the opportunity to discuss with him about his journey has a professional animator, his view about the industry and what he will be presenting for this new workshop. Without any further ado, here's our interview with James Cunliffe:

James Cunliffe blog-interview

What path led you to learn animation in the first place?

I was actually pretty invested in animation since I can remember. When my parents bought their first video cassette recorder I was 6. The first thing I did was record WB cartoons and pause the video so I could draw the still frames. Drawing was always an interest of mine and I used it as my medium for telling stories.

It took some time before I ever realised that it could be a vocation and bring me a livable wage. I remember the penny dropping when I went to see "beauty and the beast" at the cinema when I was 15. I got a sense that this movie had been given a bigger budget and marketed more aggressively than any recent animated features and I sensed a renaissance. I started to dream that this could be an actual career. The following years were spent hearing from various teachers and career counselors that I should aim for something more realistic.

I eventually managed to ignore my way onto an animation course at bournemouth art college doing 2d animation. I had been interested in the cg medium but at the time the character animation coming out of cg was rudimentary compared with the drawn work I could enjoy at the cinema. I had bought some 3D software off a computer magazine cover called Imagine. And had been playing with it a little. I was convinced that cg backgrounds with 2D characters would combine the best of both mediums and was keen to explore this at art college.

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