Pixel was an unique event in the beautiful city of Quebec, Canada where the audience had access to meet and learn directly from industry professionals. Being the program director, it was key for me to give the same love and attention as we do at iAnimate, hence why it was only natural to have some of our instructors participate. Audience had a chance to hangout with the all of the speakers coming from Pixar, Disney, Blue Sky, ILM, Pixomondo, Blizzard, CD Projekt Red but most importantly came out learning and more inspired than ever! - Ric Arroyo
We love animating! And who doesn't love animating fun & unique characters? We just released our adorable little blue monkey rig designed by the talented Goro Fujita, and Thales Simonato as the 3D character artists. This is a fun and challenging character to animate, and we can't wait to see the shots our current and future students produce with it.
Our friend over at Animators Resource recently posted his video interview with our very own David Hubert & Darryl Purdy. They chatted about the challenges they have both in film and games, and then Darryl does a quick breakdown of how he approaches some of his creature animation. Thank you JP for the interview.
In our 37th episode we talk with feature film, game, vfx animator, and iAnimate creature instructor, David Gibson. David has been animating professionally for 12 years. He most recently shipped Evolve as Supervising Animator before joining Blizzard to animate on Overwatch. Prior to working in games, David animated on Feature and VFX films such as Cloudy With A Chance Of Meatballs, Enchanted, Charlotte's Web, Arthur Christmas, Spider Wick Chronicles, oh...and Beverly Hills Chihuahua! He had some valuable, and humors, insight to share. Don't forget to watch both his Evolve reel, as well as animation process on the Behomoth creature. Both great stuff!
I just finished the Creature Animation Workshop 1 with Johnny Spinelli and wanted to let you know how much fun I had with the course! Johnny was an amazing instructor and I learned a lot from his lectures/reviews and he was also kind enough to give us a tour of ILM Vancouver, which was super inspiring. : )
I wasn't sure what to expect before taking the class, but it really surpassed all my expectations. It's super motivating to be surrounded by people who are so passionate about animation and it's given me a real fresh perspective on a lot animation techniques.
I'm looking forward to taking some more iAnimate classes in the future and chatting with you guys soon!
In our 34 episode, we speak with talented animator & iAnimate creature instructor, Johnny Spinelli. Johnny is a proud Montrealer, and has worked in just about every aspect of CG animation from, feature animation, VFX, and video games (both in-game & cinematic), as well as realistic, cartoony, and creatures. He's worked on the award winning Rango from ILM, and is currently working on the highly anticipated Jurassic World movie. This was a great casual discussion with some practical insight.
Check out this very cool behind the scene look at how PIXOMONDO created the dragons for Game of Thrones Season 4. If you want to learn how to animate creatures like this from our very talented instructors, check out our Creature Animation workshops. ;)
Our friends over at 3D Total recently did an interview with one of our amazing Creature workshop instructors, James Bennett. They chatted with James Bennett about an animation career spanning King Kong and How to Train your Dragon, plus we get his pro tips for taking control, as well as his top showreel advice!