on October 23, 2012
iAnimate instructor and former DreamWorks animator, Ken Fountain, is launching a project that we thought all of you independently-minded artists might find interesting to hear about. It’s called Crackerbox Studio, and it’s launching a Kickstarter campaign for its first title, “Geo-Me!”.
on October 18, 2012
If you could ask the artists about their techniques, experience, what they feels is the next step in the film or game industry, or anything at all, what would it be? Share your questions and comments via Facebook, Twitter or email us. We have an awesome panel and we want you to participate and be part of it.
There's a lot to talk about and we will do our best to answer and cover the topics you want to hear.
Link to Video : http://vimeo.com/51439456
on August 22, 2012
Now that the spring/summer workshop has ended and we are all on break for a bit, I get to do three things. 1) Go to bed early. 2) Browse the new collection of student reels and feel woefully inadequate. And 3) attempt to recall what the most frequent advice was that I gave over the previous fourteen weeks, and decide what I might do to build a lecture around that topic.
This last block I had two frequently occurring broad notes; “Animate from the core,” and “Don’t play it safe.” Animating from the “core” requires a lot of explanation and example, so I may tackle that in a future post.
Let me, however, try to describe what I mean when I suggest to an animator not to be “safe.”...
on August 10, 2012
It's nice to see animators sharing their tips, tricks, and treasures out there. I thought it might be cool to start sharing some sites and posts on a somewhat regular basis...
on August 08, 2012
I recently asked this question as a Facebook post: “Which do you find more valuable - to be ‘specialized’ in your craft (animation, modeling, rigging, etc.)? or, to be an all around ‘generalist’?” I like asking this question a lot, actually, to get a feel for where the industry is going. It’s an old habit from a time when I was just learning what I wanted to pursue and how to make money as an artist...
on August 02, 2012
It's progress reel review week here at iAnimate, the week where all workshop members who are interested in advancing to the next class put together a reel of the animation they created during the 14-week block and post it for all to see. Its such an inspiring and entertaining time browsing the various videos, from the most foundational bouncing ball to the most sophisticated and cinematic scenes.
Its also inspirational, and a bit nostalgic, to read the outpouring of student gratitude for their teachers and their peers. It always reminds me of some of the lightbulb moments I had while first learning...
on July 26, 2012
This is an oft debated subject, especially with the rise of new online animation (and animation related) schools. Admittedly, I have a biased opinion, as I am an instructor at one of those schools. But I am also a former student of one. I attended Animation Mentor, back when they were the only game in town. I was already a working animator, so I wasn’t learning from scratch, but I remember being just as excited as my own students are now. So why did I go? Well, like a lot of you, I was really excited to have the opportunity to take my foundational knowledge and flailing skills and kick them up a notch (or two or three). Plus, there was the added bonus of honing my skills under the individual tutelage of a skilled and experienced artist who was working in the industry I dreamed of being a part of. Let’s be honest, it was like a 12-week “audition” in front of each of them, and I planned to make the best of it.
Now that there are choices between competing schools, there are two angles, in my humble opinion...