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Articles tagged with: animation

The Art of Rigging and Animation with Jonah Austin

on December 01, 2012

We wanted to slightly change gears here for this podcast and was able to do so with some time with our new WS1 rigging instructor Jonah Austin. Jonah discuss rigging from a unique perspective due to the fact that he is also an animator. Joined in the interview is one of our Feature Animation instructors and manager of our Games division, David Hubert.

Later in the show, we talk about our recent experience at CTN, our Dec. 8th live event, and some of our upcoming podcasts. View the rest of the article (i.e. 'Continue Reading') to see some CTN pics. Our Rigging workshop page.

The Art of Rigging and Animation with Jonah Austin

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Infinity Ward Animator

on November 06, 2012

Piece by pcgamer.com

 

It all started with mirrors. Spurred on by its insatiable hunger for the unknown, Reddit’s gaming community flitted between poring brainpower over why reflections don’t commonly appear in FPS games, the inevitable meme-orized destruction of the topic, non-Euclidean mind trips, and kittens. Eventually, the Jeopardy-like attention span shifted to first-person animation design. Discussion threads sprouted, recipes were shared, an expert was called in: Infinity Ward animator Chance Glasco who, in a weekend AMA thread, shared knowledge on the intricacies of constructing and positioning some of the most frequently glimpsed weapon animations of the genre from the Call of Duty series.

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Aaron Gilman - Up Coming Guest Speaker

on November 05, 2012

Aaron Gilman - Up Coming Guest Speaker

Awesome piece by Aaron Gilman.

This was posted on May 24th, 2009 and is still a great read!

As someone who has been back and forth between games and film for many years, I thought it might be interesting to offer my perspective on what I think are vastly different animation pipelines.

In my opinion, when it comes to animation, games and film begin their production process needing (not wanting) vastly different things, and this ultimately sets the tone for how animation is critiqued, processed and approved over the course of almost the entire project.

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CTN Animation Expo Video

on October 18, 2012

CTN Animation Expo Video

If you could ask the artists about their techniques, experience, what they feels is the next step in the film or game industry, or anything at all, what would it be? Share your questions and comments via Facebook, Twitter or email us. We have an awesome panel and we want  you to participate and be part of it.  

There's a lot to talk about and we will do our best to answer and cover  the topics you want to hear. 

Link to Videohttp://vimeo.com/51439456

Thanks, iAnimate

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Don't Play It Safe

on August 22, 2012

Don't Play It Safe

Now that the spring/summer workshop has ended and we are all on break for a bit, I get to do three things. 1) Go to bed early. 2) Browse the new collection of student reels and feel woefully inadequate. And 3) attempt to recall what the most frequent advice was that I gave over the previous fourteen weeks, and decide what I might do to build a lecture around that topic.

 

This last block I had two frequently occurring broad notes; “Animate from the core,” and “Don’t play it safe.”  Animating from the “core” requires a lot of explanation and example, so I may tackle that in a future post.  

 

Let me, however, try to describe what I mean when I suggest to an animator not to be “safe.”...

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Blog Roundup! (8/10)

on August 10, 2012

It's nice to see animators sharing their tips, tricks, and treasures out there.  I thought it might be cool to start sharing some sites and posts on a somewhat regular basis...

 

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