on January 16, 2015
Don Thurakichprempri recently landed a job at Treyarch and now working on the new Call of Duty. This is what he had to say about his time here at iAnimate.
Having taken online classes before, when I heard about iAnimate and saw the work that the students were putting out. The quality was outstanding and I was sold once I saw the large variety of teachers that I could pick from. I chose to do the Games Animation Workshop because I wanted to strengthen my knowledge of body mechanics and it was definitely the right choice. David Lam and Ric Arroyo were absolutely fantastic instructors who both had a plethora of animation knowledge. They treated the course as if we were in a studio and gave feedback accordingly. This set up a certain standard for shots to be finished and polished on time just as it would be expected of animators in a professional setting and I feel like that truly benefits any student who is serious about working in the industry. Overall, it was an amazing experience and I feel like I improved drastically. I would recommend iAnimate to any animator who is looking to up their game and is willing to put in the effort to better their skill set!
on December 22, 2014
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In our 33rd episode and last podcast for 2014, we interview three iAnimate students who had the opportunity to work on a very unique and exciting project here in our Game animation workshops. Peter Thorneycroft, Ryan Haynes, and Chris Figat help lead in the participation and development of this project titled Lune. Lune is essentially a test 'game' level created in Unity for our students to mimics the pressures and expectations that will be placed on them in the professional environment, as well as showcase their talents as valuable artists. A playable demo reel, if you will. It was interesting and fun to hear about their ups & downs with working on such a project, along with having our very own Ric Arroyo be their director.
Project Lune | Peter Thorneycroft reel | Ryan Haynes reel | Chris Figat reel
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on December 03, 2014
When I decided I wanted to further my education, I knew I wanted to explore the option of taking online courses. There was one problem however, I had no idea which route to go. I did my best to educate myself with all of the options out there in hopes to make the best decision for myself, each had their merits, but ultimately, it was still a shot in the dark. This obviously drew me to choose iAnimate, with a large collection of fun and interesting character & creature rigs, workshops focused on what I wanted to learn, and a great collection of industry veterans to lead the way.
Thankfully, I couldn't be happier with my choice. iAnimate goes beyond offering great character rigs and truly delivers an incredible educational experience.
on September 17, 2014
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In our 31st podcast, we interviewed Bungie Principal Animator, Richard Lico. Richard was a Sr. Art Lead on Bungie’s recently anticipated title Destiny. This was Bungie’s first mutli-platform title release since having been exclusive with the Halo franchise, and Richard was a part of the project from its infancy. He was responsible for the overall character animation technology and working with the art director to set the animation vision on Destiny. He’s been in the game industry since 1999, and has a passion for animation and game design that definitely showed in the podcast!
Richard's 2014 demo reel | Destiny Game Website
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on September 12, 2014
My name is Daniel Bodinof, I've been a 2d television animator for 14 years, but 5 months ago I had a realization that what I truly wanted to do was animate for Video Games. I'd never touched Maya before and my reel didn't have anything that showed any knowledge of 3d let alone video game mechanics. I knew I needed insider experience and instruction. When I was researching my options, iAnimate's games workshop seemed to be exactly what I needed. I got to learn from David Lam, one of the best in the business. I was given real assignments like you would receive at a studio job, and I was encouraged to push for industry quality. 14 weeks later I had a demo reel that got me a job at my first studio of choice that I applied to. Sounds crazy but its true. Thanks iAnimate!