Articles tagged with: Games

Interview with animator - Jamie Titera

on November 02, 2015

In our 39th podcast, we interview game animator Jamie Titera. Jamie is currently a Lead Animator at Disney Interactive Studios working on their popular Disney Infinity franchise.  As the combat animation lead at Disney Interactive his favorite part of the job is animating Disney, Pixar, and Marvel characters beating up on each other. In this interview Jamie shared about his workflow, working with multiple unique characters from vastly different universes, and some of the ins and outs of working in a game environment. Watch his reel below to get a taste of some fun combat animation.

Jamie Titera current reel

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iAnimate Game Student Spotlight - Olov Johansson

on June 12, 2015

Olov Johansson Spotlight

Our talented Game animation student, Olov Johansson, shares his thoughts on his time here as well as his animation journey. Read his write up below & watch his action packed reel.

Still being new to animation I never had the chance to talk to other animators before getting into iAnimate. It has been a great way to get to know people with a common interest and to be in an environment where people talk about animation with sincerity and intensity. It is really valuable and inspiring to have instructors that are invested and enthusiastic about animation and each students work.

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iAnimate Games Alumni Spotlight - Emily Harrenstein

on May 13, 2015

Game Alumni Emily Harrenstein interview

iA: Why did you decide to enroll into iAnimate?
Back in 2010 I was out of work and struggling to break into the animation industry. I attended CTN-X thinking that I might somehow land a job. It turned out everyone who reviewed my reel thought I needed more training. I was pretty disheartened after hearing that, as I had already spent a year going to a school in Vancouver, BC, had worked a 3D job for almost 3 years, and I didn’t have the time or money to attend a brick and mortar school again. That’s when I stumbled across iAnimate’s booth, and met Jason Ryan in person. He told me about the school and the fact that I could take a break between workshops if I needed, and he seemed so genuine that I was sold. I first started out with the feature programs, then after a year’s break decided to pursue gaming animation. I completed the gaming program in August, 2014.

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