on November 12, 2015
Pixel was an unique event in the beautiful city of Quebec, Canada where the audience had access to meet and learn directly from industry professionals. Being the program director, it was key for me to give the same love and attention as we do at iAnimate, hence why it was only natural to have some of our instructors participate. Audience had a chance to hangout with the all of the speakers coming from Pixar, Disney, Blue Sky, ILM, Pixomondo, Blizzard, CD Projekt Red but most importantly came out learning and more inspired than ever!
- Ric Arroyo
on November 02, 2015
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In our 39th podcast, we interview game animator Jamie Titera. Jamie is currently a Lead Animator at Disney Interactive Studios working on their popular Disney Infinity franchise. As the combat animation lead at Disney Interactive his favorite part of the job is animating Disney, Pixar, and Marvel characters beating up on each other. In this interview Jamie shared about his workflow, working with multiple unique characters from vastly different universes, and some of the ins and outs of working in a game environment. Watch his reel below to get a taste of some fun combat animation.
Jamie Titera current reel
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on July 20, 2015
Our friend over at Animators Resource recently posted his video interview with our very own David Hubert & Darryl Purdy. They chatted about the challenges they have both in film and games, and then Darryl does a quick breakdown of how he approaches some of his creature animation. Thank you JP for the interview.
on June 12, 2015
Our talented Game animation student, Olov Johansson, shares his thoughts on his time here as well as his animation journey. Read his write up below & watch his action packed reel.
Still being new to animation I never had the chance to talk to other animators before getting into iAnimate. It has been a great way to get to know people with a common interest and to be in an environment where people talk about animation with sincerity and intensity. It is really valuable and inspiring to have instructors that are invested and enthusiastic about animation and each students work.
on May 13, 2015
iA: Why did you decide to enroll into iAnimate?
Back in 2010 I was out of work and struggling to break into the animation industry. I attended CTN-X thinking that I might somehow land a job. It turned out everyone who reviewed my reel thought I needed more training. I was pretty disheartened after hearing that, as I had already spent a year going to a school in Vancouver, BC, had worked a 3D job for almost 3 years, and I didn’t have the time or money to attend a brick and mortar school again. That’s when I stumbled across iAnimate’s booth, and met Jason Ryan in person. He told me about the school and the fact that I could take a break between workshops if I needed, and he seemed so genuine that I was sold. I first started out with the feature programs, then after a year’s break decided to pursue gaming animation. I completed the gaming program in August, 2014.
on April 02, 2015
We have a new Game Animation instructor, Jamie Titera, starting this April 6th in our Spring session. He will be teaching our Workshop 1: Animation and Game Principles. As you can see by the Disney Infinity Combat Animation reel, he will have a lot to share with our students. Advance in your skills today by joining this amazing workshop.
on January 16, 2015
Don Thurakichprempri recently landed a job at Treyarch and now working on the new Call of Duty. This is what he had to say about his time here at iAnimate.
Having taken online classes before, when I heard about iAnimate and saw the work that the students were putting out. The quality was outstanding and I was sold once I saw the large variety of teachers that I could pick from. I chose to do the Games Animation Workshop because I wanted to strengthen my knowledge of body mechanics and it was definitely the right choice. David Lam and Ric Arroyo were absolutely fantastic instructors who both had a plethora of animation knowledge. They treated the course as if we were in a studio and gave feedback accordingly. This set up a certain standard for shots to be finished and polished on time just as it would be expected of animators in a professional setting and I feel like that truly benefits any student who is serious about working in the industry. Overall, it was an amazing experience and I feel like I improved drastically. I would recommend iAnimate to any animator who is looking to up their game and is willing to put in the effort to better their skill set!
on December 22, 2014
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In our 33rd episode and last podcast for 2014, we interview three iAnimate students who had the opportunity to work on a very unique and exciting project here in our Game animation workshops. Peter Thorneycroft, Ryan Haynes, and Chris Figat help lead in the participation and development of this project titled Lune. Lune is essentially a test 'game' level created in Unity for our students to mimics the pressures and expectations that will be placed on them in the professional environment, as well as showcase their talents as valuable artists. A playable demo reel, if you will. It was interesting and fun to hear about their ups & downs with working on such a project, along with having our very own Ric Arroyo be their director.
Project Lune | Peter Thorneycroft reel | Ryan Haynes reel | Chris Figat reel
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