on December 03, 2014
When I decided I wanted to further my education, I knew I wanted to explore the option of taking online courses. There was one problem however, I had no idea which route to go. I did my best to educate myself with all of the options out there in hopes to make the best decision for myself, each had their merits, but ultimately, it was still a shot in the dark. This obviously drew me to choose iAnimate, with a large collection of fun and interesting character & creature rigs, workshops focused on what I wanted to learn, and a great collection of industry veterans to lead the way.
Thankfully, I couldn't be happier with my choice. iAnimate goes beyond offering great character rigs and truly delivers an incredible educational experience.
on October 28, 2014
Congratulations to iAnimate alumni Darrell Vasquez, previous student Jeff Williams, and the whole Insomniac Games team on their release today of Sunset Overdrive. The game is getting amazing reviews all the way around (see below)! We know a lot of blood, sweat, and Over Charge went in to the making of this game.
IGN review | Wired review | GameInformer review
on October 02, 2014
After years focused on the gaming industry, I felt the need to go further in the level of subtlety and polish of my work. I wanted to make the jump from games to animation feature films, but my reel was missing some decent acting pieces! With this goal in mind, I decided to enroll Feature Animation Workshops 4 and 5, while working fulltime during 2013. Tal Shwarzman and Stephen Melagrano are outstanding instructors. I worked really hard to reach the pro level required by them. But the effort paid off. I sent my new reel to Lightbox Entertainment and I've been hired for their upcoming feature film "Capture The Flag" (Paramount worldwide distribution). And....I cannot be more thrilled! Thank you, iAnimate!
on September 12, 2014
My name is Daniel Bodinof, I've been a 2d television animator for 14 years, but 5 months ago I had a realization that what I truly wanted to do was animate for Video Games. I'd never touched Maya before and my reel didn't have anything that showed any knowledge of 3d let alone video game mechanics. I knew I needed insider experience and instruction. When I was researching my options, iAnimate's games workshop seemed to be exactly what I needed. I got to learn from David Lam, one of the best in the business. I was given real assignments like you would receive at a studio job, and I was encouraged to push for industry quality. 14 weeks later I had a demo reel that got me a job at my first studio of choice that I applied to. Sounds crazy but its true. Thanks iAnimate!
on August 28, 2014
"I learn a lot about Maya, which I have also translated into other software too. I now know what I’m doing, and can start to render all my showreel shots." iAnimate Alumni, Wayne Dixon