on August 22, 2019
"iAnimate was an amazing experience and it was an honor to be a part of a program where I learned a lot from top class animators. It was definitely a huge advantage to have people like you to show us the real tips and tricks, so thank you once more. iAnimate.net really is something, so I can say just, good job. Thanks."
- Nedim Cubro
Learn more about our feature animation workshops: Feature Animation Workshops
on June 14, 2019
Have a look at this prototype built in Unreal by former iAnimate student Stephen Slack. Stephen was one of the first Unreal Engine workshop student and came into the course with no prior knowledge of UE4. After the 11 hour workshop, he decided to build his own game, taking what he learned and figured out some additional mechanics. This video is a great example of what you can achieve with a little bit of help to navigate the basics of the engine. Visit the Unreal Engine workshop page for more information about the workshop.
Click 'Continue Reading' to watch Stephen's Unreal prototype.
on April 10, 2019
"iAnimate's Creature Workshop 3, Flight School and Fantasy Creatures, didn't just help me improve my technical understanding of animation, but provided we with a deep and thorough knowledge of bird anatomy, mechanics, and behavior. When it comes to flight, Brendan Body knows his stuff, and thanks to his help, I am now professionally animating birds on a daily basis. Understanding of flight is rare in the industry, and it's worth learning, whether you're a veteran animator or just starting out."
- Bre Melvin
Click 'Continue Reading' to see Bre's creature animation reel.
on February 28, 2017
I just started a new job at Blizzard Entertainment, in their cinematics department. It's incredible so far, and I'm always sure to give iAnimate a lot of credit for where I am. I'd be happy to answer your questions.
iA: Did you get your dream job after taking our workshops?
Yes! Two months after completing my final workshop, I was selected for the Pixar summer animation internship, which was my first industry job.
on September 13, 2016
Why did you decide to enroll into iAnimate?
I knew that I wanted to be an animator for games for a long time, but I could easily see that I was nowhere near the skill level I needed to be to land a job. Realizing that my years of largely self-teaching weren’t getting me as far as I wanted to be, I started doing some research online to see what different programs were out there, which led me to iAnimate. Watching the previous year’s game workshop reels is what really solidified the decision for me. The amazing student work, combined with the ability to have access to the vault lectures, as well as the top-tier instructors, were all more than enough reasons for me to see that iAnimate was exactly what I’d been looking for.
How are the workshops?
All of the workshops are amazing and extremely helpful to anybody who wants to get into animation for games. They gave me real world knowledge and expertise that I could have only otherwise gained through working at a game studio. Having all of the assignments centered around projects that we could potentially be doing at an actual game studio helped prepare me for what I could expect to be doing day-to-day as an animator. Going from iAnimate to working full-time as an animator was an easy transition due to the focus each workshop had on creating game-ready animations and receiving feedback throughout the process of each animation.