Previsualization as an art form is growing rapidly and has become a fixture within most companies. It is a vital component of production linking the worlds of production with pre-production. Within this domain the specialist generalist reigns supreme.
The 11 week course, specially designed for iAnimate, will teach students the fundamentals of staging, pacing, layout, camera and scene setup. The objective is to get the students comfortable and confident with translating pre-established storyboards into a working, coherent 3D sequence.
The class with be taught by James Bennett, a Lead Previs Artist / Senior Animator with over 16 years of experience working at companies like DreamWorks, ILM and Weta Digital. James most recently previz'd on The Hobbit: Desolation of Smaug, How to Train your Dragon 2, and Madagascar 3.
David spent almost 4 years as a developer and supervising animator on Evolve. During production, David and the entire team worked tirelessly to push the experience taking risks to create a unique and refreshing game for our players. His main areas of focus during development were the look and feel of the monsters, creatures, and first person hunters which he's now sharing his experience with his students at iAnimate.net
Marty is an industry ready rig we've teased about in past newsletters and on the blog, and is ready to be released in the coming weeks to our students. Our very own Jason Ryan has been testing the rig with some dynamic poses as well as a fun little animation. Marty has been modeled by the very talented Juan Solis and rigged by the renowned Victor Vinyals. We're excited to see what our students do with this stylized and rich character.