Tal Shwarzman, of Animation Addict, shares a little segment from one of his Q&A‘s here at iAnimate.net, on how to take video reference of a human and try to use that to bring a performance across in a quadruped. Check out the clip below and be sure to visit his site Animation Addict.
Check out this month's newsletter for all the latest news. From enrollment being open for the September 2013 workshops, new workshop announced, new Podcast, Feature Instructor Spotlight, and more! And if you're not sign-up to receive our monthly newsletter (shame on you), you can do so HERE.
Hi! I'm Samantha Youssef and I'm from Montreal. I'm a 2D feature film animator and artistic director of Studio Technique, where I provide artistic training to various VFX, gaming, commercial and feature studios.
I knew about iAnimate Games through the iAnimate community as I was running a sketching group for the students there last year. I had been wanting to learn to animate in Maya since I work with a lot of 3D artists, but with my workload I was having a hard time being able to commit to it. I learned about the gaming program in more depth by David Hubert, and realized that doing the gaming workshop would be an excellent option for getting into 3D as it was extensive body mechanics.
iAnimate Games has been a great experience. I loved it! The course content was really fun and engaging, but thorough. I also learned so much about the how the animation has to be integrated into the game, how the systems work. My instructor was amazing, and the community was fantastic. The internal community had a great feel, it was a close knit group, and the instructors were involved in the community as well, and were there for us if we needed.
This is an interview we did a couple years back with Jamaal Bradley while he was still working at Walt Disney Animation Studios and had just recently finished work on Tangled. This was a very casual interview during my visit at Disney, and though the sound quality isn't great, the interview more than makes up for it. The interview, as in Jamaal's words, "went more into how life's experiences affected my movement through the world of animation. A lot of 'real talk' and no fluff..." Enjoy!
My name is Damien Vie, I live in France and I just completed iAnimate Rigging workshop program. I chose iAnimate for several reasons. First of all, the instructors are recognized in their professional fields, that’s always reassuring. All the workshop are organized by module to fit each individual personal planning and financial resources. Once enrolled in iAnimate, you have so much more resources available then just your workshop; all the rigs, extra tutorial video, the community, etc.
My experience has been very enriching to say the least. Beyond the technical knowledge learning expectations had, I also met a community of passionate artist and instructors with whom the student could exchange and share their passion for animation and rigging.
Jonah Austin our rigging instructor is a great teacher with a solid educational methodology. His explanations are clear, precise and well documented. During his workshop he gives equal importance to the technical and the artistic anatomical aspect of a good rig. In addition to being available at all time, he often shared his professional experiences with us.
What an amazing program to be apart of, this is the most comprehensive learning experience you will get on the market. It wasn't just an education, it was about setting yourself an expectation of what to reach at the end of the 14th week program and being able to reach that goal with the help of your instructor.
My instructor Richard Arroyo was extremely meticulous about my animation, we would always re-evaluate my scene and see how we can continuously push my animation. I can't describe how dedicated my instructor was to my learning experience and progress, it really felt like a coach-athlete relationship.
I believe the iAnimate Games program thoroughly met and exceeded the expectation of their students.