In our 55th podcast we interviewed Bruce W. Smith. Bruce has worked in the animation industry for for over two decades, is the creator of Proud Family, worked at at such studios as Walt Disney Animation Studio, Don Bluth, and currently at Warner Bros. He's been a character designer, viz dev, director, and supervising animator. He helped in the character design of Dr. Facilier for The Princes and the Frog, a character he also was the supervising animator on. This is a podcast we won't want to miss.
In our 54th podcast we did a roundtable interview with four artist, three of whom are iAnimate.net instructors, about an art festival that took place a couple months back in Łódź, Poland called Promised Land. Promised Land was the brain child of Sebastian Kalemba & Paweł Mielniczuk, two talented artist at CD PROJEKT RED. This art festival brought speakers from around the world from such studios as Guerrilla Games, Platige Image, Blizzard Entertainment, Industrial Light & Magic, Ubisoft, and CD PROJEKT RED.
It looked like a great event, full of creativity, and at a beautiful location. Because it included a handful of speakers who are our instructors, one being the co-creator of the event, I thought it would make for an interesting interview.
The popular online site, Variety, recently published an article discussing the "urgent demand" in the animation industry, do to the boom in streaming services.
"The rise of streaming services — which are ordering season after season of animated shows for children and adults — has created an urgent demand for original content, leading to a surge in jobs at all levels of production. For now, the deluge shows no signs of letting up." (read the rest of the article HERE)
Now is a great time to join our animation workshops and get in this amazing industry or dramatically enhance your skills. We start our next set of workshops next week (Oct. 2nd). There's still time to join, don't delay.
iAnimate Games instructor, Richard Lico, shows "what its like to animate Quill" the hero from the PlayStation VR game Moss currently being developed. In this video Richard demonstrates a quick look around animation, with the opportunity to see some of the basics behind their Maya tools workflow. He says, "Lots of people have asked me how I go about creating animation for Quill, so I figured a quick glimpse would be a fun behind-the-scenes moment." Check out Richards bio page as well as our Game Animation workshops.