Next Workshops start January 1, 2024
These workshops will present a focused study of 3D animation for the game industry and it's specific needs. They will consist of multiple live talks, demos, reviews and assignments that would resemble an actual production pipeline.
- Live & Recorded Classes
- Extra Lectures by Jason Ryan, Director at CineSite.
- Additional recorded lectures on Modeling, Lighting, and more.
- Feature Rigs
R1 - Rigging Fundamentals
Introduction to the features in Maya used to create a complex character rig. This is an animator friendly approach that doesn't require previous rigging or scripting experience. Learn the tools and tricks of the character rigger furthermore. This second part will focus on the deformations and skinning of your character rig.
R2 - Character Rigging for Production
Understanding rigging principles and pipeline. This class will take the skills learned from Rigging Fundamentals and apply them to a complete character rig ready for production.
R3 - Facial Rig Creation
Students will further learn the rigging principles, pipeline used when creating a character rig and how to build a robust facial rig. The second half of the workshop, the student will continue with facial animation and learn about tools creation possibilities that can be done with Python. The instructor will also talk about plug-ins and automating a riggers workflow.
R4 - Creature Rig Creation
Beginning with a standard quadruped setup we will cover a 3-bone IK leg, a horizontal spine setup and an FK/IK switchable neck. Moving on to a bat we will learn to setup wings and claws. Last a fantasy creature will be used to demonstrate an advanced tail as well as dynamic joint chains and nCloth solvers. After completing the class students will be able to design a rig for any creature, real or imagined.