One Workshops - 11 Weeks
Designed with animators in mind, this class will deliver the essential skills and provide a startup toolkit in order to hit the ground running with Motion Capture in a production environment. Fear not Motion Capture for it too can be your friend.
Motion Capture is quickly becoming an industry standard. This workshop is broken up into two sections; "The Fundamental" section covers the basic of what Motion Capture is and introduces students to the core functionality of the industry leading tool for working with Motion Capture Data: Motion Builder. The "Performance Analysis and Enhancement" section focuses on high level concepts and workflows.
Motion Capture is quickly becoming an industry standard and the core goal of this workshop is to build a solid foundation of understanding for one of the fastest growing art forms we see in today’s film and video game industries: Motion Capture. We’ll start by learning the most important tools, functions and workflows found within Autodesk MotionBuilder. We want our students to get comfortable with key framing within MotionBuilder, and by the end of the workshop have the ability to modifying and enhancing a performance.
Disclaimer & Agreement
Motion Builder Licenses
iAnimate does not offer any Autodesk Motion Builder licenses and its the users' responsibility to obtain a legal version. For any license purchase or inquiries, please visit or contact Autodesk directly at https://www.autodesk.com
Autodesk Maya Licenses
Know that we do offer to all iAnimate Students the possibility to purchase an education license for Autodesk Maya. Learn more: http://store.ianimate.net/product/maya-quarterly-license