on May 10, 2018
We love seeing and sharing what our alumni have been up to. Roy Stein, one of our many talented Feature Alumni, recently released a collection of shots he animated on Blue Sky Studios film "Ferdinand", and they look great! Check it out.
on February 28, 2017
I just started a new job at Blizzard Entertainment, in their cinematics department. It's incredible so far, and I'm always sure to give iAnimate a lot of credit for where I am. I'd be happy to answer your questions.
iA: Did you get your dream job after taking our workshops?
Yes! Two months after completing my final workshop, I was selected for the Pixar summer animation internship, which was my first industry job.
on January 11, 2017
Congratulations to the crew at Walt Disney Animation Studios for winning a Golden Globe for Zootopia. And a special extra congrats to the iAnimate alumni, students, and instructors who contributed to that film. Keep up the great work!
on December 13, 2016
Here is some of the best work from iAnimate students enrolled in our Feature Animation program. We present to you our Feature Animation 2016 Student Show Reel.
Visti our Feature Animation Workshop page to learn more.
on December 13, 2016
Here is some of the best work from iAnimate students enrolled in our Game Animation program. We present to you our Game Animation 2016 Student Show Reel.
Visti our Game Animation Workshop page to learn more.
on September 13, 2016
Why did you decide to enroll into iAnimate?
I knew that I wanted to be an animator for games for a long time, but I could easily see that I was nowhere near the skill level I needed to be to land a job. Realizing that my years of largely self-teaching weren’t getting me as far as I wanted to be, I started doing some research online to see what different programs were out there, which led me to iAnimate. Watching the previous year’s game workshop reels is what really solidified the decision for me. The amazing student work, combined with the ability to have access to the vault lectures, as well as the top-tier instructors, were all more than enough reasons for me to see that iAnimate was exactly what I’d been looking for.
How are the workshops?
All of the workshops are amazing and extremely helpful to anybody who wants to get into animation for games. They gave me real world knowledge and expertise that I could have only otherwise gained through working at a game studio. Having all of the assignments centered around projects that we could potentially be doing at an actual game studio helped prepare me for what I could expect to be doing day-to-day as an animator. Going from iAnimate to working full-time as an animator was an easy transition due to the focus each workshop had on creating game-ready animations and receiving feedback throughout the process of each animation.
on August 09, 2016
Why did you decided to enroll into iAnimate?
My experience as a professional animator thus far has mostly been motion graphics and composting work for web and television. About a year ago I started looking for avenues within animation that were more aligned with my interests and in the end more rewarding. Deep down I always knew that was games but I wasn’t sure how to pursue that goal. Lucky for me I met someone in the iAnimate Feature Workshops and learned about the Gaming Workshops. After seeing her stunning iAnimate work I decided to browse the website and was blown away. The beautiful character rigs, amazing showreels and the quality of instructors sold me.
Did you enjoy your time at iAnimate?
From the very first class I knew I had made the right choice. Learning under industry pros and being in a virtual classroom with other talented animators from all over the world was a rewarding experience. I enjoyed my time at iAnimate because every lesson, assignment and critique made feel closer and more prepared for my goal.
on December 29, 2015
In July 2010 we opened our doors with the goal of bringing top notch training, by talented industry professionals, to artists homes around the world. In that period of time we've helped thousands of artists achieve their goals. This is a brief highlight of our five years in the animation industry and showing some of the best student work during that time.