on February 17, 2014
Our new Motion Capture workshop is already off to a great start, with students already benefiting from it with new job opportunities (testimony from Lu Ramos). With the desire to always bring the best training to our students, iAnimate has just partnered up with Mixamo and all our students enroll in our Motion Capture program will be provided with Mixamo's educational license and full access to their massive animation library to play with and find new ways to be creative in Motion Builder.
To learn more about the partnership and the benefit students receive, read their recent blog posting.
on January 09, 2014
Special presentation for AnimDesk by Brent George, iAnimate Motion Capture workshop instructor.
on December 30, 2013
Why did you enroll in our motion capture workshop in the first place?
Truth be told, I was hesitant to enroll into the Motion Capture Workshop at first. I spoke with Richard Arroyo, Head of Game Animation, about my troubles with body mechanics. He helped me see that working with MoCap would really help me learn and understand motion better, and was he right!
Are you enjoying the workshop so far? Is it what you expected? What did you learn that you didn't expect?
I have done a great deal of online learning and this workshop is by far one of the best experiences I have had yet! Having Brent George as an instructor with great energy, knowledge and teaching experience has made the workshop all the more enjoyable!
The workshop turned out better than I expected. It really showcases not just how to use MotionBuilder as another animation tool, but also how to use my animation knowledge and experience to shape the data into something unique and fun!
I didn't expect to learn so much these short fourteen weeks! I learned how to extract key poses from data, blend entirely different motions together seamlessly, and create game animation loops! The is so much cool stuff you can do with MoCap, its crazy!
on December 19, 2013
>> Listen Online
In this episode we talk with Simon Unger, lead animator at Robotoki. We talk about his experience in the game industry, the differences of working on a franchise like Hitman versus a brand new IP, and the purpose of motion-capture as a tool rather and end product.
About Me: Simon | Simon's Twitter
on November 13, 2013
Workshop 2 with production tested professionals Simon Unger, Colin Graham, and Brent George. We have been working hard on providing our students the best education and experience possible.