on December 29, 2015
In July 2010 we opened our doors with the goal of bringing top notch training, by talented industry professionals, to artists homes around the world. In that period of time we've helped thousands of artists achieve their goals. This is a brief highlight of our five years in the animation industry and showing some of the best student work during that time.
on December 15, 2015
How did you find iAnimate?
I originally found iAnimate when I was looking for a program that would teach me how to animate specifically for games. I have always been a big fan of video games and this is the industry I was wanting to get into. After doing a lot research online, iAnimate's name kept appearing. They had an impressive list of teachers and referrals from past students. Their Games Workshop Reel was stunning. I knew this was the place for me. It has been one of the best decisions to register for their workshops. I since have completed all of the Games Workshop program and the Motion Capture workshops.
Why did you decided to enroll?
I decided to enroll at iAnimate after viewing their impressive Game Workshop Reel. I was hungry to learn more about animation and get into the gaming industry. The quality of the student animation, their rigs and iAnimate's list of triple A studio teachers was what convinced me that these workshops were exactly what I was looking for.
on December 07, 2015
Here is some of the best work from iAnimate students enrolled in our Feature Animation program. We present to you our Feature Animation 2015 Student Show Reel.
on December 04, 2015
Here is some of the best work from iAnimate students enrolled in our Game Animation program. We present to you our Game Animation 2015 Student Show Reel.
on December 04, 2015
>> Listen Online
Rise of the Tomb Raider is a recently release game and was greeted with raving reviews. Many of our instructors and previous students contributed to the 80 minutes of cinematics found in the game. In our 40th episode, we sit down with David Hubert (Cinematic Director) and Darryl Purdy (Senior Animator) of Eidos Montreal to discuss the development of the game, as well as some of the challenges and joys of working in gaming in this generation of systems.
>> Download this Podcast