Articles tagged with: games

Keith Lango joins the iAnimate crew

on August 20, 2019

Keith Lango, award winning animator & animation director, has joined our iAnimate Games team. Over the past 20 years he's worked at studios like Valve, Blur, ReelFX, Sony, EA, Blue Sky, Warner Brothers and Disney to name a few... Learn about our workshops here: HERE.

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Interview with Tech Animator Andy Kephalidis

on November 23, 2018

In our 58th podcast we interview technical animator Andy Kephalidis. Andy's career began 6 years ago at Ubisoft on the Watchdogs series and a Farcry title. While working on his yet to be announced project at Eidos Montreal, he has also taken up the hobby of Unreal Engine 4, which has quickly become his obsession. With the knowledge he has gained working in the Unreal engine, he'll be teaching our brand new workshop titled, 'Animation Integration in Unreal'. Andy's passion for the Unreal engine and the game industry as a whole is evident in this interview.

Andy Kephalidis Bio | Animation Integration in Unreal Workshop | Animation Bootcamp: An Indie Approach to Procedural Animation

Interview with Tech Animator Andy Kephalidis

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Richard Lico - 17 minute animation process

on August 23, 2017

iAnimate Games instructor, Richard Lico, shows "what its like to animate Quill" the hero from the PlayStation VR game Moss currently being developed. In this video Richard demonstrates a quick look around animation, with the opportunity to see some of the basics behind their Maya tools workflow. He says, "Lots of people have asked me how I go about creating animation for Quill, so I figured a quick glimpse would be a fun behind-the-scenes moment." Check out Richards bio page as well as our Game Animation workshops.

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