Articles tagged with: games

Interview with Blizzard Sr Animator Casey McDermott

on August 29, 2019

In our 66th podcast we interviewed iAnimate game instructor and Senior Animator at Blizzard, Casey McDermott. Casey has animated professionally since 2008 for film, commercials, music videos, R&D, pre-viz, cinematics, and most recently, in games. Since working at Blizzard from 2012 he has been an animator for incubation teams, World of Warcraft, a lead animator in cinematics and is now a Senior Animator/Game Developer for the Overwatch team.  He has also taught at several schools and has mentored students for the better part of the last decade, a good handful of those students currently work alongside him at Blizzard. Having worked in multiple different areas within animation, it was great to sit down and talk with him.

If you would like to find out more about game animation visit our Game Animation Workshops page.

Watch Casey's latest animation reel.

Interview with Blizzard Sr Animator Casey McDermott

>> Download this Podcast

>> Listen Online

Keith Lango joins the iAnimate crew

on August 20, 2019

Keith Lango, award winning animator & animation director, has joined our iAnimate Games team. Over the past 20 years he's worked at studios like Valve, Blur, ReelFX, Sony, EA, Blue Sky, Warner Brothers and Disney to name a few... Learn about our workshops here: HERE.

Continue Reading

Interview with Tech Animator Andy Kephalidis

on November 23, 2018

In our 58th podcast we interview technical animator Andy Kephalidis. Andy's career began 6 years ago at Ubisoft on the Watchdogs series and a Farcry title. While working on his yet to be announced project at Eidos Montreal, he has also taken up the hobby of Unreal Engine 4, which has quickly become his obsession. With the knowledge he has gained working in the Unreal engine, he'll be teaching our brand new workshop titled, 'Animation Integration in Unreal'. Andy's passion for the Unreal engine and the game industry as a whole is evident in this interview.

Andy Kephalidis Bio | Animation Integration in Unreal Workshop | Animation Bootcamp: An Indie Approach to Procedural Animation

Interview with Tech Animator Andy Kephalidis

>> Download this Podcast

>> Listen Online

Richard Lico - 17 minute animation process

on August 23, 2017

iAnimate Games instructor, Richard Lico, shows "what its like to animate Quill" the hero from the PlayStation VR game Moss currently being developed. In this video Richard demonstrates a quick look around animation, with the opportunity to see some of the basics behind their Maya tools workflow. He says, "Lots of people have asked me how I go about creating animation for Quill, so I figured a quick glimpse would be a fun behind-the-scenes moment." Check out Richards bio page as well as our Game Animation workshops.

Continue Reading