on November 05, 2012
Awesome piece by Aaron Gilman.
This was posted on May 24th, 2009 and is still a great read!
As someone who has been back and forth between games and film for many years, I thought it might be interesting to offer my perspective on what I think are vastly different animation pipelines.
In my opinion, when it comes to animation, games and film begin their production process needing (not wanting) vastly different things, and this ultimately sets the tone for how animation is critiqued, processed and approved over the course of almost the entire project.
on October 23, 2012
iAnimate instructor and former DreamWorks animator, Ken Fountain, is launching a project that we thought all of you independently-minded artists might find interesting to hear about. It’s called Crackerbox Studio, and it’s launching a Kickstarter campaign for its first title, “Geo-Me!”.
on October 18, 2012
If you could ask the artists about their techniques, experience, what they feels is the next step in the film or game industry, or anything at all, what would it be? Share your questions and comments via Facebook, Twitter or email us. We have an awesome panel and we want you to participate and be part of it.
There's a lot to talk about and we will do our best to answer and cover the topics you want to hear.
Link to Video : http://vimeo.com/51439456
on August 22, 2012
Now that the spring/summer workshop has ended and we are all on break for a bit, I get to do three things. 1) Go to bed early. 2) Browse the new collection of student reels and feel woefully inadequate. And 3) attempt to recall what the most frequent advice was that I gave over the previous fourteen weeks, and decide what I might do to build a lecture around that topic.
This last block I had two frequently occurring broad notes; “Animate from the core,” and “Don’t play it safe.” Animating from the “core” requires a lot of explanation and example, so I may tackle that in a future post.
Let me, however, try to describe what I mean when I suggest to an animator not to be “safe.”...
on August 10, 2012
It's nice to see animators sharing their tips, tricks, and treasures out there. I thought it might be cool to start sharing some sites and posts on a somewhat regular basis...