on February 28, 2017
I just started a new job at Blizzard Entertainment, in their cinematics department. It's incredible so far, and I'm always sure to give iAnimate a lot of credit for where I am. I'd be happy to answer your questions.
iA: Did you get your dream job after taking our workshops?
Yes! Two months after completing my final workshop, I was selected for the Pixar summer animation internship, which was my first industry job.
on September 28, 2015
Recent Graduate, Warren Seeley, sent Jason Ryan (our Head of Character Animation) an email that we wanted share. Congratulations to Warren and all our recent graduates.
I just had my last class for WS7 and now done with the feature film program. A part of me wishes it wasn't over. This has been an absolute amazing experience. I could never have imagined what I was in for when I started. It just blew my mind the talent, the experience, the enthusiasm, the passion each of the instructors and students all had. And always have.
These instructors, they don't just teach animation, they teach what it means to live a life as an animator and that's something that doesn't get discussed a whole lot I feel. It definitely isn't easy but seeing these all star animators and hearing their stories and views is gold.
iAnimate is the best. I just feel so happy and glad I did this. I'm so grateful for the whole experience. Thank you so much Jason for making this online school happen. I hope it lasts forever and just keeps growing and improving. I'll be at CTN again this year so I can't wait to see ya there!
Take care Jason!
on July 24, 2015
Our very talented Feature animation student, Alaa Afifah, shares his thoughts on his time at iAnimate as well as his animation journey. Read his write up below & watch his very entertaining acting chops in his reel.
iA: What is the biggest thing you took away from your time at iAnimate?
Mmmmm I would say there are too many things, but the main thing that I took away with me was to learn how to observe and understanding animation on my own. Because the tools and the criticism that I had been given by my instructors, has given me all that I need to continue my career on my own.
iA: What is the most surprising thing you have learned while in the "studio life"?
I would say every new project I get to learn something new, there is always a challenge to get the idea across. But the greatest thing I have acquired is Speed!
on June 20, 2015
Feature Animation student, Moy Parra, had some fun with our character Crea in this action sequence. He says: A few months back I started sketching the basic beats of the sequence and at the time I came up with 6 key drawings. As I started working on this I realized that I would need a lot more than 6 shots to tell the story that I wanted to tell and so rather than setting my goal to finish the piece in 30 days I decided to rather give myself 90. It actually ended up taking around 10 weeks, anywhere between 3 to 5 hours daily.
I was able to work on the sequence at nights after the family went to sleep and whenever I could during the weekends, and any time that I had a quiet moment, I would conduct a sort of "dailies" in my head so that I could simply execute whenever I got to the computer.
on May 20, 2015
Feature Alumni, Sebastian Kalemba, was picked up by CDProjekt Red about 8 months ago and was able to make a big contribution to the highly anticipated Witcher 3 game. He's now currently lead of CDProjekt Red next big release 'Cyberpunk 2077' and the expansion packs.