on April 25, 2014
I wanted to write this letter quite a long time ago. Two months ago I moved from Colleferro (a small town in Rome's area with about 24,000 people) to Santa Monica, to work for Riot Games. If, after my iA graduation in May 2013, someone would have told me that in few months I would move to US to work for such a big company, in one of my favorite cities, I would never have believed it. Coming from a country that has almost no animation tradition, and doing a quite a different job (I was a generalist/lighter for brand commercials like Nokia, Nike, etc.), I feel that iAnimate gave me the chance to get the best animation education in the world, with the freedom of focusing just on what I wanted to do, be an animator. I'm still trying to realize how drastically my life has changed, but I'm totally aware of how important iAnimate was.
Thank you so much for making this possible.
on April 15, 2014
iAnimate interviews feature film animator and instructor Jason Anastas. His animation career started at Walt Disney Animations Studios where he was a Lead Animator of "Gaston" on "Meet The Robinsons" and Sr. Animator on both "Bolt" and "Tangled". He then went to work for Dreamworks Animation on such films as "Kung Fu Panda 2", "Puss And Boots", "Rise Of The Guardians", "The Croods" and "Peabody And Sherman".
on April 11, 2014
Games instructor, Kevin Rucker, is currently a Senior Animator at Blizzard Entertainment and working on their hugely popular World Of Warcraft franchise. The folks over at Blizzard have been updating the characters for the game. Read the article, Artcraft — Running of the Bulls, and particularly Kevin's part where he discusses the new facial animation system.
on April 07, 2014
"I chose iAnimate, because of the instructors, rigs, school structure, and the community seemed to be a step up in relation to the other online schools. I enrolled in the Games Animation program, because I'm a hardcore gamer and passionate for games! I want to break into the game animation industry and my main goal is to end up animating cinematic for games.
I'm truly satisfied with the program.
on April 03, 2014
iAnimate interviews lighting artist and instructor Frederick Gaudreau. Frederick has worked on such films as Monster House, Open Season, Spider Man 3, and Watchmen. He's currently a VFX supervisor at Warner Bros Animation. Join the Surface & Lighting workshop and learn how to properly render your animation for your showreel.
on March 26, 2014
Interview with iAnimate Feature animation instructor Stephen Melagrano during the mini-pixel presentation event in Quebec city (Canada).
on March 17, 2014
A new animation lecture/demo with, iAnimate feature instructor, Ken Fountain. "Push It! Using Strong Graphics, Smears and Snappy Timing to Cartoon your Character"
You can order this, ridiculously inexpensive, lecture from Ken's site SplatFrog.
on March 07, 2014
We are proud to announce that iAnimate Instructors: Richard Lico, Simon Unger, Bennie Terry, David Hubert, and Jalil Sadool will be presenting at GDC (Game Developer Conference) in San Francisco, CA March 17-21, 2014.
For more information, visit: http://www.gdconf.com