In our 13th podcast episode, we get iAnimate's very own Head of Character animation, Jason Ryan as a guest, as well as long time animator and instructor Mike Walling. Both of these gentlemen are seasoned in animation as well as teaching. We get to talk about working with James Baxter, Chris Sanders, and their experience on DreamWorks recently released animated film Croods! Get ready for a an entertaining, and wealth of animation knowledge in this podcast interview.
We had the opportunity to chat and learn a little more about iAnimate Rigging instructor Jonah Austin.
Hey Jonah, tell us about your experience on Beowulf and Benjamin Button as a technical animator and what led you to those great production.
Yeah, well first I went to the School of the Art Institute of Chicago where I focused on experimental and traditional animation. I took many figure drawing and anatomy classes which would be crucial later in my career. Then I moved to LA to study at Gnomon School of Visual Effects to learn Maya. Fortunately I had a great instructor, Rick Grandy, who turned me onto rigging. I had no idea what it was, but the dual technical and artistic aspects of it intrigued me. I worked hard in class and got my first job at Sony Pictures Imageworks as a technical animator (rigger). First I had to learn MEL scripting in about a week. I had very little scripting experience but the senior guys helped me a lot and I picked it up out of necessity. While there, I was also trained in Sony's proprietary facial rigging solution. That’s when I became a facial TD on Beowulf, which was a great education in the Uncanny Valley. After that I moved to Digital Domain and work for Steve Preeg on the Curious Case of Benjamin Button for 2 years. That was an amazing experience with amazing results. I feel like that was probably the most elegant rigging solution in production. Then I transitioned onto Tron:Legacy and rigged over 80 assets from Rinzler's digital double to giant floating rocks and everything in between. It was on Tron that I switched from rigging to animation, it led me to land a Lead Animator position at MPC (The Moving Picture Company).
"Let's talk about Games" is a series of short interviews produce by iAnimate Games with key players from the video game industry. In this video we talk with Animation Director at Warner Bros Montreal and iAnimate Games instructor, Darryl Purdy. Check out the entire series: vimeo.com/album/1967625
In our 12 podcast we chat with seasoned animator and iAnimate feature instructor, Jason Anastas. Having worked for both Walt Disney Animation Studios & DreamWorks Animation SKG, on such films as "Bolt", "Tangled", "Kung Fu Panda 2", "Puss And Boots", "Rise Of The Guardians", "The Croods" and "Peabody And Sherman" this makes for a great podcast.
Do you want some solid character animation tutorials, but at a ridiculously low price? One of our feature instructors, Ken Fountain, has just release parts 2 and 3 of his 'Attitudes & Acting Beats' series. Get them and his other tutorials at: http://splatfrog.com/ and get a taste of what you can expect from Ken as an instructor here at iAnimate.net
We had a chance to gather some top professionals in the gaming industry (many of them whom are our instructors) for our very own GDC (Game Develolpers Conference) event, where we were able to discuss how animation pertains specifically with in that area of the field.
In our 11th podcast, we get some time to chat with Michael Jungbluth who is a Senior Animator at ZeniMax Online Studios and also heading up the first ever Animation Bootcamp at GDC! Listen to his thoughts on animation, the gaming industry, and GDC. Click on the thumbnails below to see some pics of Ric's trip and interviews with some of the studio game producers mentioned in the podcast intro.