Motion Capture Course 1 Breakdown
Motion Capture is quickly becoming an industry standard and the core goal of this workshop is to build a solid foundation of understanding for one of the fastest growing art forms we see in today’s film and video game industries: Motion Capture. We’ll start by learning the most important tools, functions and workflows found within Autodesk MotionBuilder. We want our students to get comfortable with key framing within MotionBuilder, and by the end of the workshop have the ability to modifying and enhancing a performance.
Disclaimer: We'd like to advise all Mac users that Motion Builder, the software you'll learn and work with during our motion capture workshop is not available for Mac.
Week 1 - Video Tutorial Q&A
We’ll review what was discussed in the tutorial videos and do a Q&A on the material covered. We’ll also have a LIVE DEMO of the first exercise: “The Flying Saucer”, where we’ll cover the basic steps shown in the video from the previous week and then we’ll take things a bit further.
Week 2 - Anatomy of an Action
Hop reference videos will be reviewed and we’ll get an introduction to my Anatomy of an Action philosophy (a method for breaking down an action into its most important poses) as well as my keyframe workflow passes (block, rough, polish) We’ll also introduce 'key framing tutorial videos'.
Week 3 - Key Framing Live Demo
First, we’ll take a moment to review the key framing videos introduced last week, then I’ll walk everyone through my application of the Anatomy of an Action to my hop reference and block out an animation of a hop in MotionBuilder.
Week 4 - Review of Hop Block
We’ll take a look at how people made out with their hops and then assign a small research assignment while also introducing *Motion Capture Introduction tutorial videos* A small research project regarding the motion capture industry will also be assigned.
Week 5 - Introduction to Motion Capture
Lectures on my motion capture workflow philosophy (protecting the performance, editing the performance, enhancing the performance). The final workshop assignment will be introduced so that everyone knows what we’re working towards as a final goal.
Week 6 - My First Mocap
Live Demo of a “Simple Action” (mocap) protecting and editing the performance. Anatomy of an Action will be used to help identify key poses to enhance.
Week 7 - Review First Mocap
Review of Simple Action and Q&A.
Week 8 - Final Assignment: The Modified Cycle
Taking the basic cycle to the next level: a benefit to film, TV and games. Live Demo: Extracting the base cycle and making it loop.
Week 9 - Adding the final organic touch
LIVE DEMO illustrating how to make natural modifications to mocap data as well as adding organic detail that may have been removed during the cycling process.
Week 10 - Review Final Assignment
Review the WIP on the Final Assignment and/or the first mocap exercise.
Week 11 - Anatomy of an Action (The Sequel)
Go back and revisit the hop data, but this time apply AoA to extract key poses from which to animate with using the story mode.