Lighting & Compositing Workshop 1

Fundamentals

11-Week Class
This workshop is a basic lighting and surfacing class for animators who wants to get the fundamentals knowledge to properly render their scene, or any cg artist looking for an introduction to rendering in Maya.

Week 1

  • Maya Directory structure
  • Render Setting and Render View
  • Light types and Attributes. Exploring Lights in Maya. (using grayscale model with Maya Software renderer)
Exercise: Setting up lighting to an established scene, Character sit at a table. Using at least: Spot, Area, Direct and Point light. 2 rims, 1 main key light and Filling.

Week 2 (Lecture & Review)

  • 10-15 Min Review/Questions from WEEK 1 (as needed)
    • Real life lighting and how to apply/cheat with CG lights.
    • Decay Rate
  • Basics of lighting and physique.
  • Point of interest, separating elements and depth. Following line of Action (FX).
  • Viewport/Lighting renderer
  • Ray Depth Limit
Assignment: Setting up lighting to a pre established scene, Character sit at a table inside a room. Need sense of scale/heights, proximity of elements and temperature change. Warm spot Light from Above Table, bounce from table, cool rim lights.
  • Wednesday Review Assignment/Exercise week 2 and 3.

Week 3

  • Establishing the Scene mood based on its Storytelling.
  • Sculpting characters with lighting.
  • Lighting a scene: Lighting should help eyes of the audience to follow point of interest. Emphasized the direction of effects (FX) or line of Action.
  • Introduction to Arnold renderer
    • Render Settings
    • HDR (High-dynamic-range imaging)
    • Arnold lights and filter
Exercise: Setting up lighting to a established scene, Character sit on a Bench in Park. Need sense of scale/heights, proximity of elements and temperature change. Goal is to recreate 1 Day Time scene.

Week 4

  • 10-15 Min Review/Questions from WEEK 3 (as needed)
  • Light Linking.
  • Texture map in lights, creating blockers.
  • Introduction to Render Setup (Render Layer)
  • Introduction to Compositing using Nuke (Basic)
Assignment: Setting up lighting to a established scene, Character standing inside a room. Need sense of scale/heights, proximity of elements and temperature change. Goal is to recreate night scene, separate lighting into different render layer.

Week 5

  • 10-15 Min Review/Questions from WEEK 4 (as needed)
  • Shading and texture Network with Hypershade
    • Exploring standard shader, assign Texture maps. (Most common maps: Specular/reflectivity, Diffuse, Bump)
  • UV Texture editor
  • Volumetric in Arnold
Exercise: Creating and editing UV's over simple geometry. UV's issues from Stretching.

Week 6

  • 10-15 Min Review/Questions from WEEK 5 (as needed)
  • Creating a Translucency Shader
  • Lighting interior Set
    • Grouping light per source.
    • How to create-Cheat lamp.
  • Introduction to Render Setup with Animated Element and Static BG
Assignment: Creating Night time Lighting, creating needed Render Pass and override for composting.

Week 7

Wednesday Review Assignment WEEK 6.

Week 8

  • 10-15 Min Review/Questions from WEEK 07 (as needed)
  • Final Project
    • using contraint
    • lighting and grouping

Assignment: Setting up lighting to an established scene or Students personal final project. Wednesday Review Assignment WEEK 8.

Week 9

  • Lighting and Final Output
  • Setting up lighting file with Animated Character, review of 1 animated scenes.

Assignment: Setting up lighting to a established animated scene or Students scene for Composting. Wednesday Review Assignment WEEK 9. Need All render passes and element properly Rendered for WEEK 10 "Introduction to Compositing".

Week 10

  • Introduction to Compositing. (using NUKE)
    • Understanding Image Math ( example; Math of Add, Subtract).
    • What is Premultiply and Unpremultiply, Alpha Channel
    • How to use node, basic compositing with render pass Input.

Assignment: Compositing Animated render passes from previous weeks.

Week 11

Review Final project.