- Maya Directory structure
- Render Setting and Render View
- Light types and Attributes. Exploring Lights in Maya. (using grayscale model with Maya Software renderer)
Setting up lighting to an established scene, Character sit at a table. Using at least: Spot, Area, Direct and Point light. 2 rims, 1 main key light and Filling.
Week 2 (Lecture & Review)
- 10-15 Min Review/Questions from WEEK 1 (as needed)
- Real life lighting and how to apply/cheat with CG lights.
- Decay Rate
- Basics of lighting and physique.
- Point of interest, separating elements and depth. Following line of Action (FX).
- Viewport/Lighting renderer
- Ray Depth Limit
Setting up lighting to a pre established scene, Character sit at a table inside a room. Need sense of scale/heights, proximity of elements and temperature change. Warm spot Light from Above Table, bounce from table, cool rim lights.
- Wednesday Review Assignment/Exercise week 2 and 3.
- Establishing the Scene mood based on its Storytelling.
- Sculpting characters with lighting.
- Lighting a scene: Lighting should help eyes of the audience to follow point of interest. Emphasized the direction of effects (FX) or line of Action.
- Introduction to Arnold renderer
- Render Settings
- HDR (High-dynamic-range imaging)
- Arnold lights and filter
Setting up lighting to a established scene, Character sit on a Bench in Park. Need sense of scale/heights, proximity of elements and temperature change. Goal is to recreate 1 Day Time scene.
- 10-15 Min Review/Questions from WEEK 3 (as needed)
- Light Linking.
- Texture map in lights, creating blockers.
- Introduction to Render Setup (Render Layer)
- Introduction to Compositing using Nuke (Basic)
Assignment: Setting up lighting to a established scene, Character standing inside a room. Need sense of scale/heights, proximity of elements and temperature change. Goal is to recreate night scene, separate lighting into different render layer.
- 10-15 Min Review/Questions from WEEK 4 (as needed)
- Shading and texture Network with Hypershade
- Exploring standard shader, assign Texture maps. (Most common maps: Specular/reflectivity, Diffuse, Bump)
- UV Texture editor
- Volumetric in Arnold
Creating and editing UV's over simple geometry. UV's issues from Stretching.