iAnimate LAB

We have a tight-knit talented roster of professional animators. The iA Labs are excerpts from their live weekly lectures and reviews that are chalk full of tips and tricks.

iAnimate Lab - No. 21 - Brett Pascal

iAnimate Lab - No. 21 - Brett Pascal

Excerpted from his weekly iAnimate lecture, iAnimate Games instructor Brett Pascal reworks his blocking of a fight between a raptor and the hero character.

iAnimate Lab - No. 23 - Jason Snyman

iAnimate Lab - No. 23 - Jason Snyman

Excerpted from his weekly iAnimate lecture, iAnimate Creature Guest Speaker Jason Snyman analyzes the fight sequence in King Kong explaining his thought process to pose the character.

iAnimate Lab - No. 26 - Mike Walling

iAnimate Lab - No. 26 - Mike Walling

Excerpted from his weekly iAnimate lecture, iAnimate Feature Instructor Mike Walling explains his concept of simplicity in the action showing various examples from movie scenes.

iAnimate Lab - No. 28 - Jacob Gardner

iAnimate Lab - No. 28 - Jacob Gardner

Excerpted from his weekly iAnimate lecture, iAnimate Feature Instructor Jacob Gardner gives some tips and tricks to select the best audio clip possible for an acting shot.

iAnimate Lab - No. 22 - Brett Pascal

iAnimate Lab - No. 22 - Brett Pascal

Excerpted from his weekly iAnimate lecture, iAnimate Games instructor Brett Pascal reworks his blocking of a fight between a raptor and the hero character.

iAnimate Lab - No. 25 - David Hubert

iAnimate Lab - No. 25 - David Hubert

Excerpted from his weekly iAnimate lecture, iAnimate Creature Instructor David Hubert explains the principle of subtext for dialogue shots and creature animation shots.

iAnimate Lab - No. 27 - Chris Kirshbaum

iAnimate Lab - No. 27 - Chris Kirshbaum

Excerpted from his weekly iAnimate lecture, iAnimate Feature Instructor Chris Kirshbaum talks about the life of an animator, getting to the point of 'owning' failure.

iAnimate Lab - No. 29 - Richard Lico

iAnimate Lab - No. 29 - Richard Lico

Excerpted from his weekly iAnimate lecture, iAnimate Game Instructor Richard Lico shows how to add personality to enemy animations for games.