Games Workshop 3

Battle Sequences, Cinematic, Interactive Gameplay

11-Week Class
The Elite Games Workshop includes a series of live talks, demos, reviews, and assignments that are designed to resemble an actual games production pipeline. In the workshop, instructors focus on techniques for games animation, which include timing, creating strong body mechanics, posing characters, player reactions, responsiveness of action, and more. Students also learn how to create interactive battles, cinematics, staging, and integration with popular game engines such as Unity.

The Elite Games Workshop includes a series of live talks, demos, reviews, and assignments that are designed to resemble an actual games production pipeline. In the workshop, instructors focus on techniques for games animation, which include timing, creating strong body mechanics, posing characters, player reactions, responsiveness of action, and more. Students also learn how to create interactive battles, cinematics, staging, and integration with popular game engines such as Unity.

Workshop Breakdown

  1. TAKEDOWNS, IGC & CHOREOGRAPHY
  2. CAMERA THEORY, PREVIS & STORYBOARDS
  3. CAMERA CUTS, CAMERA DEMO & PREVIS
  4. SEQUENCE WORKFLOW DEMO
  5. PIPELINE PROCESS & 2UP REFERENCE
  6. PERFORMANCE THEORY, MULTIPLE CHARACTERS APPROACH & ANIMATION APPROACH
  7. ANIMATION PRINCIPLES DEMO
  8. LIVE ACTION REFERENCE DEMO
  9. MULTIPLE CHARACTERS DEMO & SEQUENCE WORKFLOW PART 2
  10. CAMERA THEORY PART 2
  11. DEMO REEL & QnA