Introduction and workshop overview. Discuss students personal goals. Lecture:
Assignment of the week:
- Going over the workshop breakdown and set students expectations
- The importance of taking a critique and understanding that feedback is not to be taken personally. We're in this together.
- The importance of taking risk, accepting failure and having fun.
- Overview of the assignments and the different animal rigs available
- Launch class on first animation assignment
- Go over animated examples and realistic examples to make sure the students understand what are specific animal behaviours and how to prepare their assignments.
- Be prepared to show reference/thumbnails and pitch your animation idea during first 1 on 1.
Find a piece of video reference that captures a very specific animal behavior. Draw a few thumbnails of specific poses if needed.
We will focus on discussing your idea and locking down a reasonable goal for your first animation. Review all the material gathered during the preparation phase; video reference, sketches, thumbnails, storyboard, animatic, etc.
- Thought process’ behind animal and creature animation.
- Recognize clear behaviors that are associated with specific animals that may convey emotional states. Discuss various aspects of animal behavior including the ladder of aggression, how to recognize signs of aggression vs signs of playfulness, appeasement behaviors and posture signals.
- Analyze your video reference. How to pick out your keys, tweak timing in order to make the animation feel alive and not rotoscoped. How to pick important body language symbols. Train the eyes to see details that makes each animal unique.
- Blocking techniques, which techniques to use and why.
How to approach and start the first assignment. Show reference, set some poses, and discuss workflow. Stepped vs. Linear vs. Spline. Pose to Pose vs. Straight ahead vs. layering.
Assignment of the week:
Start to block your animation based on the video reference chosen.
Go over the blocking of the first assignment. Make sure the poses and timing are dynamic and read well.
Adding breakdown poses to your blocking. Moving from blocking into spline/offsetting.
Evaluation of the class progress and what needs to be generally improved. Moving from blocking into spline/offsetting.
Go over the blocking-splinning of the first assignment. Make sure there is a good transition from blocking to splinning.
Polishing your animation. Techniques, tips and tricks. Analyze the reference for small details that will help make our shot more believable and entertaining. Toes, tails, ears, etc. Adding weight, jiggles and simulated muscle tension to make your creature more believable. Cleaning your animationDemo
Evaluation of the class progress and what needs to be generally improved. How to polish your animation.Review:
Go over the splinning-polishing of the first assignment.