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Creature Workshop 1 breakdown

(Visit the apply page for the cost break down of this 11 week workshop) | WORKSHOP PRICING & APPLY

Overview
The goal of this first workshop is to comfortably be able to breakdown and animate basic quadruped locomotion and animate simple creature locomotion that is realistic and believable.

Week 1: Anatomy – Bipedal vs quadupedal

  • Anatomy studies sketches
  • Structural sketches of locomotion poses
  • Using reference/Pose tests for character using rigs

Week 2, 3, & 4: Low & High speed gaits (Walks & Runs)

  • Walk and amble
  • WORKFLOW DEMO: layered approach
  • Pace and trot
  • Transverse gallop vs rotary gallop
  • WORKFLOW DEMO: pose to pose approach
  • Comparisons of variance in different quadrupeds (different gaits for different sizes)

Week 5: Changing speeds

  • Transitioning from one low speed gait to high speed gait (or vice versa)

Week 6: Change of direction

Start with either high or low speed gait, have creature do a distinct change of direction.
  • Low speed turning
  • High speed turning

Week 7: Jump

Vertical/horizontal
Breakdown preparation, antic, jump, land
  • Jumping a gap
  • Jumping up onto a higher object

Week 8 - 9: Climbing & non ground based locomotion

  • Comparison of feline and primate climbs
  • Swinging and tree locomotion (orangutan, chimpanzee, monkey) [DEMO: Redback]

Week 10 - 11: Combine previous assignments into a sequence

  • Planning of sequence (reference, thumbnails, what's the story etc) (stalking prey to strike or walking prey gets startled and runs from predator...etc)
  • Try to use as much material from previous classes, stitch it together and perform a rough edit. (should look like a nature documentary)

Creatures

Click HERE to apply for the Creatures Workshop.

Our Instructors

...can both do and teach! See their bios HERE

Our Characters

Check out our exclusive feature level characters HERE