Blogs are a great invention, and man we are happy to have one. Not only is this going to be a great window in to all that is iAnimate, we can also help spread all kinds of animation related news from around this creative globe of ours. We can broadcast additions to our family of iAnimate instructors, show off our new rigs the moment they are released (usually a bit before!), and give you glimpses of what some of our most talented members and alumni are creating.
For over the past 10 years, Stephen has applied the craft of character animation to a variety of projects and has been fortunate to have worked with some of the biggest studios in the animation industry. His start in feature animation came from an internship with Pixar Animation Studios. Since then, Stephen has had the pleasure of working on projects for Blue Sky Studios, Reel FX, Dreamworks Animation, Laika, Blizzard Entertainment, and most recently as a Senior Character Animator for Sony Pictures Imageworks. Eager to share his love of animation, Stephen has been involved with teaching at iAnimate.net and is co-creator of SpeakingofAnimation.com.
CineSite has some big plans for the animation industry and is expanding it's feature studio in Montreal, Canada. Jason Ryan, who is the Director of Animation there, was recently interviewed about CineSite's plans and the projected 500 new jobs planned. Now is a great time to enroll at iAnimate.net :)
Previsualization as an art form is growing rapidly and has become a fixture within most companies. It is a vital component of production linking the worlds of production with pre-production. Within this domain the specialist generalist reigns supreme.
The 11 week course, specially designed for iAnimate, will teach students the fundamentals of staging, pacing, layout, camera and scene setup. The objective is to get the students comfortable and confident with translating pre-established storyboards into a working, coherent 3D sequence.
The class with be taught by James Bennett, a Lead Previs Artist / Senior Animator with over 16 years of experience working at companies like DreamWorks, ILM and Weta Digital. James most recently previz'd on The Hobbit: Desolation of Smaug, How to Train your Dragon 2, and Madagascar 3.
David spent almost 4 years as a developer and supervising animator on Evolve. During production, David and the entire team worked tirelessly to push the experience taking risks to create a unique and refreshing game for our players. His main areas of focus during development were the look and feel of the monsters, creatures, and first person hunters which he's now sharing his experience with his students at iAnimate.net