on January 14, 2014
I joined iAnimate Games to bring my bodymechanics up several levels. What convinced me in the first place was animation friends enrolled with iAnimate who where creating amazing work.
Its been 7 weeks now and my instructor, Richard Lico taught me very concise what was working for me and what wasn't. With his guidence and feedback, I improved my sense of posing, timing, workflow and when and how to add detail. I now not only move with elegance from blocking to spline, it also became a very enjoyable experience.
Not bad for the first 7 weeks. :)
on January 10, 2014
Hey Jason. I know you probably get a ton of messages so I will try (and fail) to keep this brief. I got my first animation job at Reel FX a little over a year ago now. Our first movie Free Birds just came out this month actually. Anyway. I have been super excited about the movie coming out for awhile now and just today I was thinking that if I hadn't gone to iAnimate there is NO WAY I would be working on movies right now. So I wanted to just say, THANK YOU! You brought together a bunch of amazing instructors who really helped me get way better. You got all the students some amazing resources to not let anything get in the way of doing our best, and on top of that you are incredibly generous with your time, and your positive energy was always a huge help! I still listen to your demos while at work. I still don't understand how you work so fast! I am always confused, you do, in a couple hours, what takes me a whole day to do. One of these days I am gonna figure out what kind of magic hotkey you are using. But anyway, I just wanted to say thank you, because I never really got the chance to do so in person.
on January 09, 2014
Special presentation for AnimDesk by Brent George, iAnimate Motion Capture workshop instructor.
on January 06, 2014
Excerpted from his weekly iAnimate lecture, iAnimate Games instructor Brett Pascal shows his approach to block a T-Rex sequence for video games.
on December 30, 2013
Why did you enroll in our motion capture workshop in the first place?
Truth be told, I was hesitant to enroll into the Motion Capture Workshop at first. I spoke with Richard Arroyo, Head of Game Animation, about my troubles with body mechanics. He helped me see that working with MoCap would really help me learn and understand motion better, and was he right!
Are you enjoying the workshop so far? Is it what you expected? What did you learn that you didn't expect?
I have done a great deal of online learning and this workshop is by far one of the best experiences I have had yet! Having Brent George as an instructor with great energy, knowledge and teaching experience has made the workshop all the more enjoyable!
The workshop turned out better than I expected. It really showcases not just how to use MotionBuilder as another animation tool, but also how to use my animation knowledge and experience to shape the data into something unique and fun!
I didn't expect to learn so much these short fourteen weeks! I learned how to extract key poses from data, blend entirely different motions together seamlessly, and create game animation loops! The is so much cool stuff you can do with MoCap, its crazy!