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Blog

Blogs are a great invention, and man we are happy to have one. Not only is this going to be a great window in to all that is iAnimate, we can also help spread all kinds of animation related news from around this creative globe of ours. We can broadcast additions to our family of iAnimate instructors, show off our new rigs the moment they are released (usually a bit before!), and give you glimpses of what some of our most talented members and alumni are creating.


31
January
2017

iAnimate Troll expressions test

We'll be releasing this very appealing, as trolls go, and expressive rig to our students in just a few weeks of this current semester. We're always amazed at what our animation students come up with when animating with our rigs. Watch this animated expression test by Jason Ryan.

Blog Hits: 395 Blog Tag: characters, expression, rigs

10
January
2017

Zootopia wins Golden Globe

Zootopia wins Golden Globes

Congratulations to the crew at Walt Disney Animation Studios for winning a Golden Globe for Zootopia. And a special extra congrats to the iAnimate alumni, students, and instructors who contributed to that film. Keep up the great work!

Blog Hits: 301 Blog Tag: alumni, instructors, students, Zootopia

27
December
2016

Acting Tech for Animators

The hardest thing in the industry is how to find the right acting ideas to animate. It's the difference between the technically good animators and the great performance animators.

Acting is the key to an interesting scene and now we have a professional acting instructor who will give weekly classes on how to get the acting in your animated scenes to really stand out.
Link to sign-up.

Blog Hits: 451 Blog Tag: acting, perfromance

19
December
2016

David Gibson GDC 2016 Talk

Blizzard senior animator and iAnimate creature instructor, David Gibson, spoke at this years GDC.

In this talk from the GDC Animation bootcamp, David breaks down the animation basics of creating Overwatch characters by showing the process for creating the frozen scientist hero Mei.

Blog Hits: 477 Blog Tag: creature, David Gibson, GDC, Overwatch

12
December
2016

iAnimate Feature Students Showreel 2016

Here is some of the best work from iAnimate students enrolled in our Feature Animation program. We present to you our Feature Animation 2016 Student Show Reel.

Visti our Feature Animation Workshop page to learn more.

Blog Hits: 1264 Blog Tag: Feature, showreel, students

12
December
2016

iAnimate Games 2016 Show Reel

Here is some of the best work from iAnimate students enrolled in our Game Animation program. We present to you our Game Animation 2016 Student Show Reel.

Visti our Game Animation Workshop page to learn more.

Blog Hits: 1102 Blog Tag: Games, showreel, students

28
September
2016

Jason Ryan’s live weekly demo - ‘hated the colonel’

Here is the final rendered shot from one of Jason's live weekly demos he did in our Summer 2016 term for all the iAnimate.net students. It was a great line of dialog to use with 'Albert', one of our many feature level rigs.

Visti our Feature Animation Workshop page to learn more.

Blog Hits: 1980 Blog Tag: characters, demos, Jason Ryan, rigs

13
September
2016

iAnimate Game Student Spotlight - Hannah Masbaum

Hannah Masbaum student spotlight

Why did you decide to enroll into iAnimate?

I knew that I wanted to be an animator for games for a long time, but I could easily see that I was nowhere near the skill level I needed to be to land a job. Realizing that my years of largely self-teaching weren’t getting me as far as I wanted to be, I started doing some research online to see what different programs were out there, which led me to iAnimate. Watching the previous year’s game workshop reels is what really solidified the decision for me. The amazing student work, combined with the ability to have access to the vault lectures, as well as the top-tier instructors, were all more than enough reasons for me to see that iAnimate was exactly what I’d been looking for.  

How are the workshops?

All of the workshops are amazing and extremely helpful to anybody who wants to get into animation for games. They gave me real world knowledge and expertise that I could have only otherwise gained through working at a game studio. Having all of the assignments centered around projects that we could potentially be doing at an actual game studio helped prepare me for what I could expect to be doing day-to-day as an animator. Going from iAnimate to working full-time as an animator was an easy transition due to the focus each workshop had on creating game-ready animations and receiving feedback throughout the process of each animation.

Blog Tag: Games, industry, Member Spotlight, students, testimonial

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