Animation Integration in Unreal
One Workshop - 11 Weeks
Over the course of this workshop, the student will experience the early stages of video game development using the Unreal Engine. From project and scene structures, to setting up a character, creating a control scheme, and seeing your animation in editor. By the end of the workshop, students will have playable game demo.
The goal is to finish with a playable Lisa in 3rd person which is entirely built by the student.
Like every young human that grew up with a super Nintendo, Andrew wanted to make videogames. After graduating high school with a solid 60%, he only had one question; how do I make them? While he was working the night shift at a local gym (a daytime job didnt fit his WoW raiding schedule), he found his starting point. Dawson College's 3d animation and modeling program! Because math was so hard, Andrew was a generally artistic student, which allowed him to quickly scrounge up a portfolio and apply to the program. Success! (Not really, he was rejected the first year. He got in the following year. Close enough.)
Students will learn about The Blueprints Visual Scripting system in Unreal Engine which is a complete gameplay scripting system based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor.
Students will setup nodes to drive the animations of the character, by adding logic behind the character's actions and defining how it responds to input.
Students will learn about State Machines and allow you to think about your animations in a modular approach.
Students will learn how Blend Spaces are special assets which can be sampled and that allow for blending of animations based on the values of two inputs.
During this final workshop, students will be able to play and test their game in a completed gym which they can add to their smart device.