online character animation

Lighting & Compositing Workshop

One Workshop - 11 Weeks

This workshop is designed to help animators give their shots that professional feature film look. You will learn the process of lighting, texturing, and post work to get your shots "Reel ready". We all know at the end of the day it's your animation that will speak for you, but this workshop will help you put your work in the best possible light (PHUN intended).
Frederick Gaudreau Lighting Animation reel
Workshop 1

Workshop 1


This workshop is a basic lighting and surfacing class for animators who wants to get the fundamentals knowledge to properly render their scene, or any cg artist looking for an introduction to rendering in Maya.

  • Workshop Length: 11 weeks

  • Price Per Workshop: $999

What to expect in this Workshop

Our qualified instructor will share his experience and knowledge on a weekly basis with the students, making sure the technical and artistic aspect of cg rendering are well understood. This workshop will include 9 in depth lecture and 4 assignment with live reviews. Here's an overview of what will be covered in this workshop:

  • Establishing the Scene mood based on its Storytelling
  • Light types and Attributes (using grayscale model with Maya Software renderer)
  • Basic of lighting and physique.
  • HDRI lighting (using grayscale and Texutred models with Arnold renderer)
  • UV Texture editor
  • Standard Shading and texture Network with Hypershade
  • Setting up lighting file with Character (Render Setup and Override, Render Stats and Arnold Attributes, Light linking Editor)
  • Prepping render with separate and custom passes for compositing. (Render Setup, Render Passes, File format and Data type)
  • Basic Compositing using Nuke

Student Lighting Breakdown Video

Final render progression breakdown by Feature animation alumni and Lighitng student, Wayne Dixon.

What Students Are Saying

  • Aaron McGriff
  • Anna White
  • Ed Herft
  • Colin Brown
  • Aaron McGriff

    "iAnimate was such a life-changing experience for me. After years of working in the industry but never quite reaching my full potential or career goals, I noticed that my skills had started to stagnate. I had been interested in online schools for years but the timing had never been just right."

  • Anna White

    "Six workshops and less than two years later, right at the end of my last iAnimate workshop, I was offered a job as an animator on my first feature film, Cloudy with a Chance of Meatballs 2 (at Sony Imageworks). I can't say enough great things about Jason Ryan and the entire iAnimate community, and I owe so much of my success to all of them."

  • Ed Herft

    "I'm really grateful to the team at iAnimate. Without their great tuition and hard work, I'm sure I would not be working in feature film now. They really helped me improve every aspect of my animation."

  • Colin Brown

    I've had multiple interviews where they ask "What game is that from?" when viewing pieces I did in classes 1 and 2. iAnimate has been a huge influence on my demoreel and my job positions recently