on June 20, 2015
Feature Animation student, Moy Parra, had some fun with our character Crea in this action sequence. He says: A few months back I started sketching the basic beats of the sequence and at the time I came up with 6 key drawings. As I started working on this I realized that I would need a lot more than 6 shots to tell the story that I wanted to tell and so rather than setting my goal to finish the piece in 30 days I decided to rather give myself 90. It actually ended up taking around 10 weeks, anywhere between 3 to 5 hours daily.
I was able to work on the sequence at nights after the family went to sleep and whenever I could during the weekends, and any time that I had a quiet moment, I would conduct a sort of "dailies" in my head so that I could simply execute whenever I got to the computer.
on June 12, 2015
Our talented Game animation student, Olov Johansson, shares his thoughts on his time here as well as his animation journey. Read his write up below & watch his action packed reel.
Still being new to animation I never had the chance to talk to other animators before getting into iAnimate. It has been a great way to get to know people with a common interest and to be in an environment where people talk about animation with sincerity and intensity. It is really valuable and inspiring to have instructors that are invested and enthusiastic about animation and each students work.
on May 29, 2015
I just finished the Creature Animation Workshop 1 with Johnny Spinelli and wanted to let you know how much fun I had with the course! Johnny was an amazing instructor and I learned a lot from his lectures/reviews and he was also kind enough to give us a tour of ILM Vancouver, which was super inspiring. : )
I wasn't sure what to expect before taking the class, but it really surpassed all my expectations. It's super motivating to be surrounded by people who are so passionate about animation and it's given me a real fresh perspective on a lot animation techniques.
I'm looking forward to taking some more iAnimate classes in the future and chatting with you guys soon!
on May 20, 2015
Feature Alumni, Sebastian Kalemba, was picked up by CDProjekt Red about 8 months ago and was able to make a big contribution to the highly anticipated Witcher 3 game. He's now currently lead of CDProjekt Red next big release 'Cyberpunk 2077' and the expansion packs.
on May 13, 2015
iA: Why did you decide to enroll into iAnimate?
Back in 2010 I was out of work and struggling to break into the animation industry. I attended CTN-X thinking that I might somehow land a job. It turned out everyone who reviewed my reel thought I needed more training. I was pretty disheartened after hearing that, as I had already spent a year going to a school in Vancouver, BC, had worked a 3D job for almost 3 years, and I didn’t have the time or money to attend a brick and mortar school again. That’s when I stumbled across iAnimate’s booth, and met Jason Ryan in person. He told me about the school and the fact that I could take a break between workshops if I needed, and he seemed so genuine that I was sold. I first started out with the feature programs, then after a year’s break decided to pursue gaming animation. I completed the gaming program in August, 2014.